Building learning mini-games
Games engage us, capturing our attention and are part of modern culture. Nearly all children play video games, and gaming is common in college as well. Games offer the potential to be immersive, experiential learning environments. This project seeks to study the possibilities offered by games and bl...
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Format: | Final Year Project (FYP) |
Language: | English |
Published: |
2011
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Online Access: | http://hdl.handle.net/10356/43904 |