总结: | In recent years, people using virtual world and virtual living is on the rise. More people are turning to Mass Multiplayer Online (MMO) games or just looking for an alternate life in virtual world platforms like Second Life. Following this trend, very soon classes or work may be able to attend at home via these virtual environments. In Nanyang Technological University (NTU) Co-Space, the whole NTU landscape is constructed in 3D mirroring its physical state and placed in the virtual world.
However, in order to make the whole virtual environment real and fun, having only fantastic 3D models and landscape is not enough; avatars in the environment must be able to interact with anything in the virtual world, just like human beings in the physical world. Therefore, interactive content has to be implemented.
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