Simulation and animation of locomotion of fictional creatures.

This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a...

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Bibliographic Details
Main Author: Toh, Wei Ping.
Other Authors: Cheong Siew Ann
Format: Final Year Project (FYP)
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44480
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author Toh, Wei Ping.
author2 Cheong Siew Ann
author_facet Cheong Siew Ann
Toh, Wei Ping.
author_sort Toh, Wei Ping.
collection NTU
description This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums.
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spelling ntu-10356/444802023-02-28T23:13:04Z Simulation and animation of locomotion of fictional creatures. Toh, Wei Ping. Cheong Siew Ann School of Physical and Mathematical Sciences DRNTU::Science::Physics This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums. Bachelor of Science in Physics 2011-06-02T01:24:54Z 2011-06-02T01:24:54Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44480 en 54 p. application/pdf
spellingShingle DRNTU::Science::Physics
Toh, Wei Ping.
Simulation and animation of locomotion of fictional creatures.
title Simulation and animation of locomotion of fictional creatures.
title_full Simulation and animation of locomotion of fictional creatures.
title_fullStr Simulation and animation of locomotion of fictional creatures.
title_full_unstemmed Simulation and animation of locomotion of fictional creatures.
title_short Simulation and animation of locomotion of fictional creatures.
title_sort simulation and animation of locomotion of fictional creatures
topic DRNTU::Science::Physics
url http://hdl.handle.net/10356/44480
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