Simulation and animation of locomotion of fictional creatures.
This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a...
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Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
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2011
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Online Access: | http://hdl.handle.net/10356/44480 |
_version_ | 1811682074461995008 |
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author | Toh, Wei Ping. |
author2 | Cheong Siew Ann |
author_facet | Cheong Siew Ann Toh, Wei Ping. |
author_sort | Toh, Wei Ping. |
collection | NTU |
description | This project is an attempt at formulation of general methods to simulate
the locomotion of multi-legged creatures. Adapting studies ranging from
biological mechanics to robotics, this project consolidates various similar
concepts proposed and methods which are intuitively logical, to construct
a method of simulating and animating the locomotion of multi-legged creatures.
Using a test creature of ten legs, motion and control modules are
developed. It was found that without realistic parameters, the spring-force
motion model yields unrealistic locomotion. Hence, a feasible motion module
was developed intuitively through modelling after inverted pendulums. |
first_indexed | 2024-10-01T03:51:03Z |
format | Final Year Project (FYP) |
id | ntu-10356/44480 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T03:51:03Z |
publishDate | 2011 |
record_format | dspace |
spelling | ntu-10356/444802023-02-28T23:13:04Z Simulation and animation of locomotion of fictional creatures. Toh, Wei Ping. Cheong Siew Ann School of Physical and Mathematical Sciences DRNTU::Science::Physics This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums. Bachelor of Science in Physics 2011-06-02T01:24:54Z 2011-06-02T01:24:54Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44480 en 54 p. application/pdf |
spellingShingle | DRNTU::Science::Physics Toh, Wei Ping. Simulation and animation of locomotion of fictional creatures. |
title | Simulation and animation of locomotion of fictional creatures. |
title_full | Simulation and animation of locomotion of fictional creatures. |
title_fullStr | Simulation and animation of locomotion of fictional creatures. |
title_full_unstemmed | Simulation and animation of locomotion of fictional creatures. |
title_short | Simulation and animation of locomotion of fictional creatures. |
title_sort | simulation and animation of locomotion of fictional creatures |
topic | DRNTU::Science::Physics |
url | http://hdl.handle.net/10356/44480 |
work_keys_str_mv | AT tohweiping simulationandanimationoflocomotionoffictionalcreatures |