Vectorization of hand drawn line drawings for animation

In 2D animation production, animators usually make sketches before cleaning up to get the final frames. The sketching is done using either pen and paper, or digital input devices, e.g. digital tablets. This unconstrained sketching in early design offers maximum freedom possible and is usually in ras...

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Hlavní autor: Foo, Ce Rong.
Další autoři: Seah Hock Soon
Médium: Final Year Project (FYP)
Jazyk:English
Vydáno: 2011
Témata:
On-line přístup:http://hdl.handle.net/10356/44843
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author Foo, Ce Rong.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Foo, Ce Rong.
author_sort Foo, Ce Rong.
collection NTU
description In 2D animation production, animators usually make sketches before cleaning up to get the final frames. The sketching is done using either pen and paper, or digital input devices, e.g. digital tablets. This unconstrained sketching in early design offers maximum freedom possible and is usually in raster representation. On the other hand, vector-based graphics becomes more and more popular. Vector representation provides a compact mathematical description of lines and is suitable for subsequent operations e.g. editing, inbetweening and colouring. Animation drawings are quite different, composed of freeform shapes. An application using edge detection algorithm will be written to provide a means to help artists to reduce the work required to vectorize their sketches via tracing tools. This project will focus on the insight of the research on curve structure extraction for cartoon images as well as its implementation and development. The aim is to develop an effective and efficient approach to automatically vectorize sketches into clean vector-based line drawings.
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spelling ntu-10356/448432023-03-03T20:52:21Z Vectorization of hand drawn line drawings for animation Foo, Ce Rong. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering In 2D animation production, animators usually make sketches before cleaning up to get the final frames. The sketching is done using either pen and paper, or digital input devices, e.g. digital tablets. This unconstrained sketching in early design offers maximum freedom possible and is usually in raster representation. On the other hand, vector-based graphics becomes more and more popular. Vector representation provides a compact mathematical description of lines and is suitable for subsequent operations e.g. editing, inbetweening and colouring. Animation drawings are quite different, composed of freeform shapes. An application using edge detection algorithm will be written to provide a means to help artists to reduce the work required to vectorize their sketches via tracing tools. This project will focus on the insight of the research on curve structure extraction for cartoon images as well as its implementation and development. The aim is to develop an effective and efficient approach to automatically vectorize sketches into clean vector-based line drawings. Bachelor of Engineering (Computer Engineering) 2011-06-06T04:21:31Z 2011-06-06T04:21:31Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44843 en Nanyang Technological University 59 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering
Foo, Ce Rong.
Vectorization of hand drawn line drawings for animation
title Vectorization of hand drawn line drawings for animation
title_full Vectorization of hand drawn line drawings for animation
title_fullStr Vectorization of hand drawn line drawings for animation
title_full_unstemmed Vectorization of hand drawn line drawings for animation
title_short Vectorization of hand drawn line drawings for animation
title_sort vectorization of hand drawn line drawings for animation
topic DRNTU::Engineering::Computer science and engineering
url http://hdl.handle.net/10356/44843
work_keys_str_mv AT foocerong vectorizationofhanddrawnlinedrawingsforanimation