Implementation of X-toon : an extended toon shader

With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look in...

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Bibliographic Details
Main Author: Chang, Wai Hou.
Other Authors: Seah Hock Soon
Format: Final Year Project (FYP)
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44864
Description
Summary:With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research.