Implementation of X-toon : an extended toon shader
With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look in...
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Format: | Final Year Project (FYP) |
Language: | English |
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2011
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Online Access: | http://hdl.handle.net/10356/44864 |
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author | Chang, Wai Hou. |
author2 | Seah Hock Soon |
author_facet | Seah Hock Soon Chang, Wai Hou. |
author_sort | Chang, Wai Hou. |
collection | NTU |
description | With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research. |
first_indexed | 2024-10-01T04:06:39Z |
format | Final Year Project (FYP) |
id | ntu-10356/44864 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T04:06:39Z |
publishDate | 2011 |
record_format | dspace |
spelling | ntu-10356/448642023-03-03T20:48:45Z Implementation of X-toon : an extended toon shader Chang, Wai Hou. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research. Bachelor of Engineering (Computer Engineering) 2011-06-06T07:04:52Z 2011-06-06T07:04:52Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44864 en Nanyang Technological University 53 p. application/pdf |
spellingShingle | DRNTU::Engineering::Computer science and engineering Chang, Wai Hou. Implementation of X-toon : an extended toon shader |
title | Implementation of X-toon : an extended toon shader |
title_full | Implementation of X-toon : an extended toon shader |
title_fullStr | Implementation of X-toon : an extended toon shader |
title_full_unstemmed | Implementation of X-toon : an extended toon shader |
title_short | Implementation of X-toon : an extended toon shader |
title_sort | implementation of x toon an extended toon shader |
topic | DRNTU::Engineering::Computer science and engineering |
url | http://hdl.handle.net/10356/44864 |
work_keys_str_mv | AT changwaihou implementationofxtoonanextendedtoonshader |