Environmental constraints for flocking
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulation in computer animation has its practical use in crowd simulation and in the entertainment industry. Flocking Animation and Modeling Environment (FAME) is therefore being developed based on Craig R...
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Format: | Final Year Project (FYP) |
Language: | English |
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2011
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Online Access: | http://hdl.handle.net/10356/45002 |