Haptic-based interaction and game design and development in co-spaces
Haptic technology was first used in aircraft industry which uses servomechanism systems to operate control systems. It tends to be “one-way” in that forces applied aerodynamically to control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weight....
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Format: | Final Year Project (FYP) |
Language: | English |
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2011
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Online Access: | http://hdl.handle.net/10356/45463 |
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author | Oh, Zhan Yang. |
author2 | Olga Sourina |
author_facet | Olga Sourina Oh, Zhan Yang. |
author_sort | Oh, Zhan Yang. |
collection | NTU |
description | Haptic technology was first used in aircraft industry which uses servomechanism systems to operate control systems. It tends to be “one-way” in that forces applied aerodynamically to control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weight. Furthermore, force feedback has been implemented experimentally in some excavators. It allows the operator to “feel” and work around unseen obstacles, enabling significant increases in productivity. |
first_indexed | 2024-10-01T03:03:09Z |
format | Final Year Project (FYP) |
id | ntu-10356/45463 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T03:03:09Z |
publishDate | 2011 |
record_format | dspace |
spelling | ntu-10356/454632023-07-07T16:12:55Z Haptic-based interaction and game design and development in co-spaces Oh, Zhan Yang. Olga Sourina School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Control engineering Haptic technology was first used in aircraft industry which uses servomechanism systems to operate control systems. It tends to be “one-way” in that forces applied aerodynamically to control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weight. Furthermore, force feedback has been implemented experimentally in some excavators. It allows the operator to “feel” and work around unseen obstacles, enabling significant increases in productivity. Bachelor of Engineering 2011-06-14T01:40:51Z 2011-06-14T01:40:51Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/45463 en Nanyang Technological University 84 p. application/pdf |
spellingShingle | DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Control engineering Oh, Zhan Yang. Haptic-based interaction and game design and development in co-spaces |
title | Haptic-based interaction and game design and development in co-spaces |
title_full | Haptic-based interaction and game design and development in co-spaces |
title_fullStr | Haptic-based interaction and game design and development in co-spaces |
title_full_unstemmed | Haptic-based interaction and game design and development in co-spaces |
title_short | Haptic-based interaction and game design and development in co-spaces |
title_sort | haptic based interaction and game design and development in co spaces |
topic | DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Control engineering |
url | http://hdl.handle.net/10356/45463 |
work_keys_str_mv | AT ohzhanyang hapticbasedinteractionandgamedesignanddevelopmentincospaces |