Agent-based crowd simulation - PDCC

The aim of this project is to develop an agent based simulation model of the Parallel Distributed Computing Centre in NTU modeling the general behavior of the activities of people in the room. My research included the data collecting devices available on the market and the implementation of these de...

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Bibliographic Details
Main Author: Tan, Lucinda Yan Ping.
Other Authors: Cai Wentong
Format: Final Year Project (FYP)
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48820
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author Tan, Lucinda Yan Ping.
author2 Cai Wentong
author_facet Cai Wentong
Tan, Lucinda Yan Ping.
author_sort Tan, Lucinda Yan Ping.
collection NTU
description The aim of this project is to develop an agent based simulation model of the Parallel Distributed Computing Centre in NTU modeling the general behavior of the activities of people in the room. My research included the data collecting devices available on the market and the implementation of these devices in the actual PDCC room. I then focused on creating the PDCC virtual environment before generating the relevant agent experience sets to simulate decisions and actions of the people in PDCC room. Finally, the data collected would be arranged and analyzed and agents would be generated in accordance to the data. The entire simulation is built based on the existing COSMOS simulation that is currently ongoing.
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format Final Year Project (FYP)
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spelling ntu-10356/488202023-03-03T20:55:31Z Agent-based crowd simulation - PDCC Tan, Lucinda Yan Ping. Cai Wentong School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling The aim of this project is to develop an agent based simulation model of the Parallel Distributed Computing Centre in NTU modeling the general behavior of the activities of people in the room. My research included the data collecting devices available on the market and the implementation of these devices in the actual PDCC room. I then focused on creating the PDCC virtual environment before generating the relevant agent experience sets to simulate decisions and actions of the people in PDCC room. Finally, the data collected would be arranged and analyzed and agents would be generated in accordance to the data. The entire simulation is built based on the existing COSMOS simulation that is currently ongoing. Bachelor of Engineering (Computer Science) 2012-05-10T01:39:28Z 2012-05-10T01:39:28Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48820 en Nanyang Technological University 59 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Tan, Lucinda Yan Ping.
Agent-based crowd simulation - PDCC
title Agent-based crowd simulation - PDCC
title_full Agent-based crowd simulation - PDCC
title_fullStr Agent-based crowd simulation - PDCC
title_full_unstemmed Agent-based crowd simulation - PDCC
title_short Agent-based crowd simulation - PDCC
title_sort agent based crowd simulation pdcc
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
url http://hdl.handle.net/10356/48820
work_keys_str_mv AT tanlucindayanping agentbasedcrowdsimulationpdcc