Learning automatons in a game engine

The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in develo...

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Bibliographic Details
Main Author: Raina, Prashant
Other Authors: Lim Meng Hiot
Format: Final Year Project (FYP)
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/49817
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author Raina, Prashant
author2 Lim Meng Hiot
author_facet Lim Meng Hiot
Raina, Prashant
author_sort Raina, Prashant
collection NTU
description The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. The second objective of this report is to discuss the application of some existing artificial intelligence techniques to this game, including neural networks and fuzzy logic.
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spelling ntu-10356/498172023-07-07T16:18:11Z Learning automatons in a game engine Raina, Prashant Lim Meng Hiot School of Electrical and Electronic Engineering Centre for Computational Intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. The second objective of this report is to discuss the application of some existing artificial intelligence techniques to this game, including neural networks and fuzzy logic. Bachelor of Engineering 2012-05-24T08:23:54Z 2012-05-24T08:23:54Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/49817 en Nanyang Technological University 52 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Raina, Prashant
Learning automatons in a game engine
title Learning automatons in a game engine
title_full Learning automatons in a game engine
title_fullStr Learning automatons in a game engine
title_full_unstemmed Learning automatons in a game engine
title_short Learning automatons in a game engine
title_sort learning automatons in a game engine
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
url http://hdl.handle.net/10356/49817
work_keys_str_mv AT rainaprashant learningautomatonsinagameengine