3D immersive experience

The 3D experience is a popular phenomenon in the entertainment industry. However, experiencing "immersive" 3D experience is still cumbersome. The use of equipments needed to create this immersive 3D experience often proves to be quite a hindrance. In this project, we will be investigati...

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Bibliographic Details
Main Author: Mathura Vaidyanathan.
Other Authors: Zheng Jianmin
Format: Final Year Project (FYP)
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/50207
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author Mathura Vaidyanathan.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Mathura Vaidyanathan.
author_sort Mathura Vaidyanathan.
collection NTU
description The 3D experience is a popular phenomenon in the entertainment industry. However, experiencing "immersive" 3D experience is still cumbersome. The use of equipments needed to create this immersive 3D experience often proves to be quite a hindrance. In this project, we will be investigating the technical developments in this field till date, to identify the requirements for immersive 3D experience. We will also be expanding the use of an existing method called Tour into the Picture. This method allows the user to easily create a 3D model scene based on a single image input. Research and experimentation was carried out to capture the motion of the user using the Microsoft Kinect Sensor and integrating it with the Tour into the Picture application. Skeletal tracking will be used to control the program, thus, providing a hands-free and better 3D immersive experience, in a desktop environment. An analysis of the experimental results obtained from the method will be performed to study the ease of controlling the application through the Kinect Sensor.
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spelling ntu-10356/502072023-03-03T20:44:52Z 3D immersive experience Mathura Vaidyanathan. Zheng Jianmin School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics The 3D experience is a popular phenomenon in the entertainment industry. However, experiencing "immersive" 3D experience is still cumbersome. The use of equipments needed to create this immersive 3D experience often proves to be quite a hindrance. In this project, we will be investigating the technical developments in this field till date, to identify the requirements for immersive 3D experience. We will also be expanding the use of an existing method called Tour into the Picture. This method allows the user to easily create a 3D model scene based on a single image input. Research and experimentation was carried out to capture the motion of the user using the Microsoft Kinect Sensor and integrating it with the Tour into the Picture application. Skeletal tracking will be used to control the program, thus, providing a hands-free and better 3D immersive experience, in a desktop environment. An analysis of the experimental results obtained from the method will be performed to study the ease of controlling the application through the Kinect Sensor. Bachelor of Engineering (Computer Science) 2012-05-31T02:29:56Z 2012-05-31T02:29:56Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/50207 en Nanyang Technological University 40 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Mathura Vaidyanathan.
3D immersive experience
title 3D immersive experience
title_full 3D immersive experience
title_fullStr 3D immersive experience
title_full_unstemmed 3D immersive experience
title_short 3D immersive experience
title_sort 3d immersive experience
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
url http://hdl.handle.net/10356/50207
work_keys_str_mv AT mathuravaidyanathan 3dimmersiveexperience