Kincet based 3D modeling and visualization interface

This is a project of 3D modeling and visualization using Kinect as the input interface, which allows the user to use gestures to construct and travel in a virtual city. The method demonstrated great potential for further application in HCI, Virtual Reality and Game Design. Traditional human machine...

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Bibliographic Details
Main Author: Li, Sancai.
Other Authors: He Ying
Format: Final Year Project (FYP)
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52469
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author Li, Sancai.
author2 He Ying
author_facet He Ying
Li, Sancai.
author_sort Li, Sancai.
collection NTU
description This is a project of 3D modeling and visualization using Kinect as the input interface, which allows the user to use gestures to construct and travel in a virtual city. The method demonstrated great potential for further application in HCI, Virtual Reality and Game Design. Traditional human machine interaction is highly relied on text interfae or GUIs (Graphic User Interface), which limit the majority of input to keyboard and mouse. Hand-free interaction with computer has great value for machine learning, intelligent system design and game development. In this project, we developed a 3D virtual environment based on Qt framework and Microsoft Kinect was used as the assembly tool. A set of intuitive body gestures was defined which allow the users build 3D virtual city, modify it and then navigate in it. The system can be easily adapted to other uses such as HCI research, Game design. The positive feedbacks from the users demosstrate that our approach is efficiency, robust and user-friendly.
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spelling ntu-10356/524692023-03-03T20:36:48Z Kincet based 3D modeling and visualization interface Li, Sancai. He Ying School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering This is a project of 3D modeling and visualization using Kinect as the input interface, which allows the user to use gestures to construct and travel in a virtual city. The method demonstrated great potential for further application in HCI, Virtual Reality and Game Design. Traditional human machine interaction is highly relied on text interfae or GUIs (Graphic User Interface), which limit the majority of input to keyboard and mouse. Hand-free interaction with computer has great value for machine learning, intelligent system design and game development. In this project, we developed a 3D virtual environment based on Qt framework and Microsoft Kinect was used as the assembly tool. A set of intuitive body gestures was defined which allow the users build 3D virtual city, modify it and then navigate in it. The system can be easily adapted to other uses such as HCI research, Game design. The positive feedbacks from the users demosstrate that our approach is efficiency, robust and user-friendly. Bachelor of Engineering (Computer Engineering) 2013-05-09T04:16:34Z 2013-05-09T04:16:34Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/52469 en Nanyang Technological University 55 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering
Li, Sancai.
Kincet based 3D modeling and visualization interface
title Kincet based 3D modeling and visualization interface
title_full Kincet based 3D modeling and visualization interface
title_fullStr Kincet based 3D modeling and visualization interface
title_full_unstemmed Kincet based 3D modeling and visualization interface
title_short Kincet based 3D modeling and visualization interface
title_sort kincet based 3d modeling and visualization interface
topic DRNTU::Engineering::Computer science and engineering
url http://hdl.handle.net/10356/52469
work_keys_str_mv AT lisancai kincetbased3dmodelingandvisualizationinterface