Virtual reality : supermarket
Virtual Reality (VR) is used as an aid for developing intervention skills for children with Autism Spectrum Disorders (ASD). The advancement in technology has enabled the capability of VR to be more successfully applied for special needs education. A virtual supermarket was designed to help children...
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Format: | Final Year Project (FYP) |
Language: | English |
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2013
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Online Access: | http://hdl.handle.net/10356/54053 |
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author | Goh, Jun Hong. |
author2 | Cai Yiyu |
author_facet | Cai Yiyu Goh, Jun Hong. |
author_sort | Goh, Jun Hong. |
collection | NTU |
description | Virtual Reality (VR) is used as an aid for developing intervention skills for children with Autism Spectrum Disorders (ASD). The advancement in technology has enabled the capability of VR to be more successfully applied for special needs education. A virtual supermarket was designed to help children with ASD to develop independence in them and eventually adopt the ability to do shopping by their own. The Microsoft Kinect; a body motion tracking sensor, was used as a mode of controller in the virtual supermarket. Participants in the experiment used gesture commands to control the movement in the virtual supermarket. The experiment conducted on two children with moderate autism. The result shows both participants having improvement over a period of 2 weeks in 2 experiments conducted. These also proven that virtual reality with the motion gesture is a feasible tool for developing new skills for children with autism. |
first_indexed | 2024-10-01T05:22:21Z |
format | Final Year Project (FYP) |
id | ntu-10356/54053 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T05:22:21Z |
publishDate | 2013 |
record_format | dspace |
spelling | ntu-10356/540532023-03-04T18:46:48Z Virtual reality : supermarket Goh, Jun Hong. Cai Yiyu School of Mechanical and Aerospace Engineering DRNTU::Engineering Virtual Reality (VR) is used as an aid for developing intervention skills for children with Autism Spectrum Disorders (ASD). The advancement in technology has enabled the capability of VR to be more successfully applied for special needs education. A virtual supermarket was designed to help children with ASD to develop independence in them and eventually adopt the ability to do shopping by their own. The Microsoft Kinect; a body motion tracking sensor, was used as a mode of controller in the virtual supermarket. Participants in the experiment used gesture commands to control the movement in the virtual supermarket. The experiment conducted on two children with moderate autism. The result shows both participants having improvement over a period of 2 weeks in 2 experiments conducted. These also proven that virtual reality with the motion gesture is a feasible tool for developing new skills for children with autism. Bachelor of Engineering (Mechanical Engineering) 2013-06-13T06:02:10Z 2013-06-13T06:02:10Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54053 en Nanyang Technological University 63 p. application/pdf |
spellingShingle | DRNTU::Engineering Goh, Jun Hong. Virtual reality : supermarket |
title | Virtual reality : supermarket |
title_full | Virtual reality : supermarket |
title_fullStr | Virtual reality : supermarket |
title_full_unstemmed | Virtual reality : supermarket |
title_short | Virtual reality : supermarket |
title_sort | virtual reality supermarket |
topic | DRNTU::Engineering |
url | http://hdl.handle.net/10356/54053 |
work_keys_str_mv | AT gohjunhong virtualrealitysupermarket |