Learning automations in game engine

This report describes author’s efforts and achievements during his one-year Final Year Project. There are two main objectives for this project. First, design and develop a server-client software version of Beer Game using Java. Second, develop a software entity (AI agent) in the Beer Game software u...

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Bibliographic Details
Main Author: Ju, Peng
Other Authors: Lim Meng Hiot
Format: Final Year Project (FYP)
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/54409
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author Ju, Peng
author2 Lim Meng Hiot
author_facet Lim Meng Hiot
Ju, Peng
author_sort Ju, Peng
collection NTU
description This report describes author’s efforts and achievements during his one-year Final Year Project. There are two main objectives for this project. First, design and develop a server-client software version of Beer Game using Java. Second, develop a software entity (AI agent) in the Beer Game software utilizing Memetic approach. Programming wise, Java has been used to develop the Beer Game Software. Algorithm wise, AI agent has been developed and the performance has been tested. This report is organized as follows. Chapter 1 provides an introduction of this project’s background, motivations and plan and Chapter 2 summarizes the relevant literature review that has been done. In Chapter 3, the process of software programming is introduced and the implementation of AI agents is discussed in Chapter 4. Finally, in Chapter 5, this report is concluded and recommendations are provided.
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spelling ntu-10356/544092023-07-07T16:32:49Z Learning automations in game engine Ju, Peng Lim Meng Hiot School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems This report describes author’s efforts and achievements during his one-year Final Year Project. There are two main objectives for this project. First, design and develop a server-client software version of Beer Game using Java. Second, develop a software entity (AI agent) in the Beer Game software utilizing Memetic approach. Programming wise, Java has been used to develop the Beer Game Software. Algorithm wise, AI agent has been developed and the performance has been tested. This report is organized as follows. Chapter 1 provides an introduction of this project’s background, motivations and plan and Chapter 2 summarizes the relevant literature review that has been done. In Chapter 3, the process of software programming is introduced and the implementation of AI agents is discussed in Chapter 4. Finally, in Chapter 5, this report is concluded and recommendations are provided. Bachelor of Engineering 2013-06-20T02:33:31Z 2013-06-20T02:33:31Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54409 en Nanyang Technological University 53 p. application/pdf
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Ju, Peng
Learning automations in game engine
title Learning automations in game engine
title_full Learning automations in game engine
title_fullStr Learning automations in game engine
title_full_unstemmed Learning automations in game engine
title_short Learning automations in game engine
title_sort learning automations in game engine
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
url http://hdl.handle.net/10356/54409
work_keys_str_mv AT jupeng learningautomationsingameengine