Multiplayer networking model in Meme war

Meme War is a 3D simulation platform developed as proof of concept incorporating machine learning in games, particularly in the aspect of meme gene co-evolution. It has served as a starting reference for the development of human-like believable games, but interaction in the game environment is prett...

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Bibliographic Details
Main Author: Lam, Xiao Liang
Other Authors: Ong Yew Soon
Format: Final Year Project (FYP)
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/63081
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author Lam, Xiao Liang
author2 Ong Yew Soon
author_facet Ong Yew Soon
Lam, Xiao Liang
author_sort Lam, Xiao Liang
collection NTU
description Meme War is a 3D simulation platform developed as proof of concept incorporating machine learning in games, particularly in the aspect of meme gene co-evolution. It has served as a starting reference for the development of human-like believable games, but interaction in the game environment is pretty much confined to a single user. This project aims to create a networking model to expand the boundaries of the application and create opportunities to user interaction with the world to create a more engaging experience. Furthermore, it aims to expand the usability of the application through support of machine learning models beyond the conventional models accessible within the application. The desired outcome of the project is an experience that is both interactive for users and an exhibition for further development in terms of the usability of Meme War.
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spelling ntu-10356/630812023-03-03T20:54:50Z Multiplayer networking model in Meme war Lam, Xiao Liang Ong Yew Soon School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Meme War is a 3D simulation platform developed as proof of concept incorporating machine learning in games, particularly in the aspect of meme gene co-evolution. It has served as a starting reference for the development of human-like believable games, but interaction in the game environment is pretty much confined to a single user. This project aims to create a networking model to expand the boundaries of the application and create opportunities to user interaction with the world to create a more engaging experience. Furthermore, it aims to expand the usability of the application through support of machine learning models beyond the conventional models accessible within the application. The desired outcome of the project is an experience that is both interactive for users and an exhibition for further development in terms of the usability of Meme War. Bachelor of Engineering (Computer Science) 2015-05-06T02:00:32Z 2015-05-06T02:00:32Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63081 en Nanyang Technological University 60 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Lam, Xiao Liang
Multiplayer networking model in Meme war
title Multiplayer networking model in Meme war
title_full Multiplayer networking model in Meme war
title_fullStr Multiplayer networking model in Meme war
title_full_unstemmed Multiplayer networking model in Meme war
title_short Multiplayer networking model in Meme war
title_sort multiplayer networking model in meme war
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
url http://hdl.handle.net/10356/63081
work_keys_str_mv AT lamxiaoliang multiplayernetworkingmodelinmemewar