Impact of gamification on learner's attendance and academic achievement in a mobile environment
In this research, gamification techniques were investigated on how they could be effectively used in education to improve learner’s academic performance and attendance. A gamified mobile web application, which incorporated various game elements – profile, reward point, leader board and team play, wa...
Main Author: | Lee, Xiaoqing |
---|---|
Other Authors: | Goh Hoe Lian, Dion |
Format: | Thesis |
Language: | English |
Published: |
2016
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/66758 |
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