Mobile game for active learning

Games as educational tools are slowly gaining popularity in society. Gamification of human behavior is a growing field that deserves more exploration. The objective of the project is to create a social learning experience for students in the form of a game, as well as an assessment platform for the...

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Bibliographic Details
Main Author: Tan, Xian Jun
Other Authors: Liu Yang
Format: Final Year Project (FYP)
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/67065

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