Development of a real-time 3D audio headphone

As there are more and more virtual reality entertainment applications such as 3D movie and 3D Game. Immersive audio is more important in nowadays to enhance the entertainment experience. But most existing immersive audio technology is based on loudspeaker system such as Dolby surround. There are ess...

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Bibliographic Details
Main Author: Lou, Jing Ting
Other Authors: Gan Woon Seng
Format: Final Year Project (FYP)
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/67881
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author Lou, Jing Ting
author2 Gan Woon Seng
author_facet Gan Woon Seng
Lou, Jing Ting
author_sort Lou, Jing Ting
collection NTU
description As there are more and more virtual reality entertainment applications such as 3D movie and 3D Game. Immersive audio is more important in nowadays to enhance the entertainment experience. But most existing immersive audio technology is based on loudspeaker system such as Dolby surround. There are essential playback differences between loudspeaker and headphone. Different to natural sound listening or loudspeaker playback listening, headphone is attached to the ear drum closely. Thus sound arrivals two ear drum at almost the same time and cause the Interaural time difference information loss. Another effect is the absent of environment rendering, human body rendering and partial of pinna rendering. In additional, sound is rendering by the inner shape of the headphone. All these would lead to Interaural level difference information change. Thus, a stereo or multi-channel record playback with headphone would be lack of rendering by the environment and human being’s bio signature such as pinna and head. In this project, a binaural audio method called Head-Related Transfer Function is used to reproduce realistic 3-D sound. The final system satisfy both real-time processing and plug and play.
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spelling ntu-10356/678812023-07-07T15:42:09Z Development of a real-time 3D audio headphone Lou, Jing Ting Gan Woon Seng School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing As there are more and more virtual reality entertainment applications such as 3D movie and 3D Game. Immersive audio is more important in nowadays to enhance the entertainment experience. But most existing immersive audio technology is based on loudspeaker system such as Dolby surround. There are essential playback differences between loudspeaker and headphone. Different to natural sound listening or loudspeaker playback listening, headphone is attached to the ear drum closely. Thus sound arrivals two ear drum at almost the same time and cause the Interaural time difference information loss. Another effect is the absent of environment rendering, human body rendering and partial of pinna rendering. In additional, sound is rendering by the inner shape of the headphone. All these would lead to Interaural level difference information change. Thus, a stereo or multi-channel record playback with headphone would be lack of rendering by the environment and human being’s bio signature such as pinna and head. In this project, a binaural audio method called Head-Related Transfer Function is used to reproduce realistic 3-D sound. The final system satisfy both real-time processing and plug and play. Bachelor of Engineering 2016-05-23T06:13:37Z 2016-05-23T06:13:37Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/67881 en Nanyang Technological University 65 p. application/pdf
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing
Lou, Jing Ting
Development of a real-time 3D audio headphone
title Development of a real-time 3D audio headphone
title_full Development of a real-time 3D audio headphone
title_fullStr Development of a real-time 3D audio headphone
title_full_unstemmed Development of a real-time 3D audio headphone
title_short Development of a real-time 3D audio headphone
title_sort development of a real time 3d audio headphone
topic DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing
url http://hdl.handle.net/10356/67881
work_keys_str_mv AT loujingting developmentofarealtime3daudioheadphone