Procedural 3D digital world generation

This report aims to provide a summary of the student’s research and contribution for the Final Year Project (FYP) that explores various types of algorithms to generate Procedural Three Dimensional (3D) digital landscapes, by using the Unity 5 game engine and the Oculus Rift Virtual Reality (VR). The...

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Bibliographic Details
Main Author: Nur Hafeeza Binte Sattakir
Other Authors: Chua Hock Chuan
Format: Final Year Project (FYP)
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/68171
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author Nur Hafeeza Binte Sattakir
author2 Chua Hock Chuan
author_facet Chua Hock Chuan
Nur Hafeeza Binte Sattakir
author_sort Nur Hafeeza Binte Sattakir
collection NTU
description This report aims to provide a summary of the student’s research and contribution for the Final Year Project (FYP) that explores various types of algorithms to generate Procedural Three Dimensional (3D) digital landscapes, by using the Unity 5 game engine and the Oculus Rift Virtual Reality (VR). These landscapes would not attempt to mimic or replicate environments from nature, but would try to depict an abstract environment instead. Firstly, this report introduces the basics of procedural landscape generation and The choice of using this minimalistic approach that utilizes low polygon design, that was popularly used in video games in the 1990s. This game will utilize different algorithms of procedurally generated terrain, objects, and textures. During the process of integrating the Unity 5 game with the Oculus Rift, the student faced some challenges in making the game running smoothly. This report also consists of the different trial and errors done by the student in tackling this issue. Overall, the student aims to show the awareness that generating procedurally generated games is not as easy as it sounds. This game requires the application of the student’s technical and design skills. It also requires patience and a lot of experimenting with the different algorithms. Despite that, the student has gained new and valuable experience in both coding and Virtual Reality.
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spelling ntu-10356/681712023-07-07T15:42:12Z Procedural 3D digital world generation Nur Hafeeza Binte Sattakir Chua Hock Chuan Vladimir Todorovic School of Electrical and Electronic Engineering DRNTU::Engineering DRNTU::Visual arts and music This report aims to provide a summary of the student’s research and contribution for the Final Year Project (FYP) that explores various types of algorithms to generate Procedural Three Dimensional (3D) digital landscapes, by using the Unity 5 game engine and the Oculus Rift Virtual Reality (VR). These landscapes would not attempt to mimic or replicate environments from nature, but would try to depict an abstract environment instead. Firstly, this report introduces the basics of procedural landscape generation and The choice of using this minimalistic approach that utilizes low polygon design, that was popularly used in video games in the 1990s. This game will utilize different algorithms of procedurally generated terrain, objects, and textures. During the process of integrating the Unity 5 game with the Oculus Rift, the student faced some challenges in making the game running smoothly. This report also consists of the different trial and errors done by the student in tackling this issue. Overall, the student aims to show the awareness that generating procedurally generated games is not as easy as it sounds. This game requires the application of the student’s technical and design skills. It also requires patience and a lot of experimenting with the different algorithms. Despite that, the student has gained new and valuable experience in both coding and Virtual Reality. Bachelor of Engineering 2016-05-24T07:48:41Z 2016-05-24T07:48:41Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/68171 en Nanyang Technological University 83 p. application/pdf
spellingShingle DRNTU::Engineering
DRNTU::Visual arts and music
Nur Hafeeza Binte Sattakir
Procedural 3D digital world generation
title Procedural 3D digital world generation
title_full Procedural 3D digital world generation
title_fullStr Procedural 3D digital world generation
title_full_unstemmed Procedural 3D digital world generation
title_short Procedural 3D digital world generation
title_sort procedural 3d digital world generation
topic DRNTU::Engineering
DRNTU::Visual arts and music
url http://hdl.handle.net/10356/68171
work_keys_str_mv AT nurhafeezabintesattakir procedural3ddigitalworldgeneration