Building 'Tilesy' : a lean tile map editor in unity

This report details the research, design, and implementation of Tilesy, a visual tile map editor that facilitates the production of simple but usable tile maps that can be imported and translated into functional game maps by an already existing game editor, ‘Game Editor’. Parallel to the core motive...

Full description

Bibliographic Details
Main Author: Chen, Chin Jieh
Other Authors: Ong Yew Soon
Format: Final Year Project (FYP)
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/70281
_version_ 1824453908841365504
author Chen, Chin Jieh
author2 Ong Yew Soon
author_facet Ong Yew Soon
Chen, Chin Jieh
author_sort Chen, Chin Jieh
collection NTU
description This report details the research, design, and implementation of Tilesy, a visual tile map editor that facilitates the production of simple but usable tile maps that can be imported and translated into functional game maps by an already existing game editor, ‘Game Editor’. Parallel to the core motives of ‘Game Editor’, Tilesy is built with simplicity and leanness in mind, targeting audiences who are new to game development. With the Unity game engine driving its internals, Tilesy is a working example of how Unity can be harnessed for functions other than game development. The many features natively supported by Unity naturally presents an opportunity to ignore lower-level concerns normally present in application development, such as event systems, input handling, rendering, user interface and so on. As an external application that exports data readable by ‘Game Editor’ – which in itself is built on Unity – Tilesy provides a grid-based interface and supports the saving and loading of tile maps, customizable tilesets, custom parameter support, and automatic tile selection for ease of boundary tile placement between two perceivable environments with a simplified implementation of the Tile Bitmasking methodology. The world of level design is an intricate yet essential component of game development. Harnessing simplicity and accessibility, Tilesy is a foray in cultivating interest in this field amongst the keen and exploring.
first_indexed 2025-02-19T03:13:54Z
format Final Year Project (FYP)
id ntu-10356/70281
institution Nanyang Technological University
language English
last_indexed 2025-02-19T03:13:54Z
publishDate 2017
record_format dspace
spelling ntu-10356/702812023-03-03T20:28:03Z Building 'Tilesy' : a lean tile map editor in unity Chen, Chin Jieh Ong Yew Soon School of Computer Science and Engineering Multi-plAtform Game Innovation Centre (MAGIC) Bioinformatics Research Centre DRNTU::Engineering::Computer science and engineering::Software::Software engineering DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering This report details the research, design, and implementation of Tilesy, a visual tile map editor that facilitates the production of simple but usable tile maps that can be imported and translated into functional game maps by an already existing game editor, ‘Game Editor’. Parallel to the core motives of ‘Game Editor’, Tilesy is built with simplicity and leanness in mind, targeting audiences who are new to game development. With the Unity game engine driving its internals, Tilesy is a working example of how Unity can be harnessed for functions other than game development. The many features natively supported by Unity naturally presents an opportunity to ignore lower-level concerns normally present in application development, such as event systems, input handling, rendering, user interface and so on. As an external application that exports data readable by ‘Game Editor’ – which in itself is built on Unity – Tilesy provides a grid-based interface and supports the saving and loading of tile maps, customizable tilesets, custom parameter support, and automatic tile selection for ease of boundary tile placement between two perceivable environments with a simplified implementation of the Tile Bitmasking methodology. The world of level design is an intricate yet essential component of game development. Harnessing simplicity and accessibility, Tilesy is a foray in cultivating interest in this field amongst the keen and exploring. Bachelor of Engineering (Computer Science) 2017-04-18T07:49:05Z 2017-04-18T07:49:05Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70281 en Nanyang Technological University 98 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Software::Software engineering
DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
Chen, Chin Jieh
Building 'Tilesy' : a lean tile map editor in unity
title Building 'Tilesy' : a lean tile map editor in unity
title_full Building 'Tilesy' : a lean tile map editor in unity
title_fullStr Building 'Tilesy' : a lean tile map editor in unity
title_full_unstemmed Building 'Tilesy' : a lean tile map editor in unity
title_short Building 'Tilesy' : a lean tile map editor in unity
title_sort building tilesy a lean tile map editor in unity
topic DRNTU::Engineering::Computer science and engineering::Software::Software engineering
DRNTU::Engineering::Computer science and engineering::Computer applications::Computer-aided engineering
url http://hdl.handle.net/10356/70281
work_keys_str_mv AT chenchinjieh buildingtilesyaleantilemapeditorinunity