Brain control games and applications

The usage of Electroencephalography (EEG) has been diversifying into more commercial forms, and many companies have tried to bring EEG to consumers’ hands in the form of a head gear. A handful of applications have also been created to complement these head gear. These applications range from educ...

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Bibliografski detalji
Glavni autor: Lim, Justin Jing Xuan
Daljnji autori: Dusit Niyato
Format: Final Year Project (FYP)
Jezik:English
Izdano: 2017
Teme:
Online pristup:http://hdl.handle.net/10356/70440
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author Lim, Justin Jing Xuan
author2 Dusit Niyato
author_facet Dusit Niyato
Lim, Justin Jing Xuan
author_sort Lim, Justin Jing Xuan
collection NTU
description The usage of Electroencephalography (EEG) has been diversifying into more commercial forms, and many companies have tried to bring EEG to consumers’ hands in the form of a head gear. A handful of applications have also been created to complement these head gear. These applications range from education purposes to gaming purposes. Thus, the purpose of this project is to develop an application that implements the usage of the Emotiv Insight headset, which is a 5-channel EEG reader. The application created is a game where the player is a spaceship, trying to avoid asteroids in the endless runner genre. Although there was difficulty in using the headset to learn complex commands, it definitely shows promise in all sorts of commercial applications as the headset is already able to show a measure of control with the player object in the game. In the future, as such EEG head wear become more accessible and easier to control, the game will definitely benefit from having connection with social platforms, as well as to implement various configurations of difficulty for the more experienced users.
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spelling ntu-10356/704402023-03-03T20:42:44Z Brain control games and applications Lim, Justin Jing Xuan Dusit Niyato School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering The usage of Electroencephalography (EEG) has been diversifying into more commercial forms, and many companies have tried to bring EEG to consumers’ hands in the form of a head gear. A handful of applications have also been created to complement these head gear. These applications range from education purposes to gaming purposes. Thus, the purpose of this project is to develop an application that implements the usage of the Emotiv Insight headset, which is a 5-channel EEG reader. The application created is a game where the player is a spaceship, trying to avoid asteroids in the endless runner genre. Although there was difficulty in using the headset to learn complex commands, it definitely shows promise in all sorts of commercial applications as the headset is already able to show a measure of control with the player object in the game. In the future, as such EEG head wear become more accessible and easier to control, the game will definitely benefit from having connection with social platforms, as well as to implement various configurations of difficulty for the more experienced users. Bachelor of Engineering (Computer Science) 2017-04-24T07:19:41Z 2017-04-24T07:19:41Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70440 en Nanyang Technological University 41 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering
Lim, Justin Jing Xuan
Brain control games and applications
title Brain control games and applications
title_full Brain control games and applications
title_fullStr Brain control games and applications
title_full_unstemmed Brain control games and applications
title_short Brain control games and applications
title_sort brain control games and applications
topic DRNTU::Engineering::Computer science and engineering
url http://hdl.handle.net/10356/70440
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