Cloud gaming on Window containers

Since the inception of Window containers (also known as Docker) in March 2013, many users and experts have been comparing the duos (containers and VMs) in terms of their capability and performance output for cloud gaming. Many have argued that the container is very flexible and has a much smaller fo...

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Bibliographic Details
Main Author: Lim, Teck Kai
Other Authors: Ta Nguyen Binh Duong
Format: Final Year Project (FYP)
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/72829
Description
Summary:Since the inception of Window containers (also known as Docker) in March 2013, many users and experts have been comparing the duos (containers and VMs) in terms of their capability and performance output for cloud gaming. Many have argued that the container is very flexible and has a much smaller footprint than VMs. In the long run, they may reduce costs for companies that have heavy IT environment. While qualitied PC games have been developed for the windows platform, the support for Window containers is limited. In this project, I will look at the latest container technology for Windows 10 and carry out an experiment, where I will run a game (Minecraft) inside Windows containers and compare the results against that of a full – blown virtual machine. This report gives an overview of cloud gaming on Window containers. For cloud gaming, the most common approach would be to run its own Virtual Machine while serving a single user. However, the introduction of the application containers proves to be a better approach due to their flexibility in resources, requirements and performance. The initial phase of the project involves the set-up games in a virtual environment serving a single user. After which, the next phase of the project will focus on the application containers.