Visual immersive geometry
Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller ca...
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Format: | Final Year Project (FYP) |
Language: | English |
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2018
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Online Access: | http://hdl.handle.net/10356/74036 |
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author | See, Jun Wei |
author2 | Alexei Sourin |
author_facet | Alexei Sourin See, Jun Wei |
author_sort | See, Jun Wei |
collection | NTU |
description | Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry.
This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML).
Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly.
This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields. |
first_indexed | 2024-10-01T05:49:49Z |
format | Final Year Project (FYP) |
id | ntu-10356/74036 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T05:49:49Z |
publishDate | 2018 |
record_format | dspace |
spelling | ntu-10356/740362023-03-03T20:36:08Z Visual immersive geometry See, Jun Wei Alexei Sourin School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML). Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly. This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields. Bachelor of Engineering (Computer Science) 2018-04-23T14:04:27Z 2018-04-23T14:04:27Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74036 en Nanyang Technological University 36 p. application/pdf |
spellingShingle | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics See, Jun Wei Visual immersive geometry |
title | Visual immersive geometry |
title_full | Visual immersive geometry |
title_fullStr | Visual immersive geometry |
title_full_unstemmed | Visual immersive geometry |
title_short | Visual immersive geometry |
title_sort | visual immersive geometry |
topic | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics |
url | http://hdl.handle.net/10356/74036 |
work_keys_str_mv | AT seejunwei visualimmersivegeometry |