Classroom management and curriculum development with NFC
The changing trajectory in the pedagogy of learning with the influx of Internet of Things (IoT) amplifies the need for education to keep pace with the paradigm shift. Utilizing one of the fundamental members of IoT, the Near Field Communication (NFC) technology, the project constructs itself with a...
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Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
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2019
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Online Access: | http://hdl.handle.net/10356/76844 |
_version_ | 1811692180472856576 |
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author | Syahri Ikram Ismail |
author2 | Oh Hong Lye |
author_facet | Oh Hong Lye Syahri Ikram Ismail |
author_sort | Syahri Ikram Ismail |
collection | NTU |
description | The changing trajectory in the pedagogy of learning with the influx of Internet of Things (IoT) amplifies the need for education to keep pace with the paradigm shift. Utilizing one of the fundamental members of IoT, the Near Field Communication (NFC) technology, the project constructs itself with a comprehensive system to conceptualize an impactful way of learning for students. The system models into two distinct components, curriculum development and learner analytics, to complement a productive learning environment.
The curriculum development targets preschool students using a simple mathematical questionnaire game which is commonly known as number bonds and includes the inherent elements of gamification, movement, competition and collaboration to further enhance the learning process. The educator dictates the gameplay using an android device controller and concurrently projects the questions to the students through the means of a class display (projector, monitor, etc.). The students can subsequently respond by using the NFC readers to tag the appropriate NFC tag which corresponds to the correct answer of the question displayed. The NFC tags can be scattered throughout the classroom space to allow students’ proactivity in finding for the best solution in the time span of the game round.
The learner analytics shifts it focus onto assisting the educators for which it provides informative feedback on students’ performance and allows them to emphasize on improving the curriculum without the need of micro-managing during the class. |
first_indexed | 2024-10-01T06:31:41Z |
format | Final Year Project (FYP) |
id | ntu-10356/76844 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T06:31:41Z |
publishDate | 2019 |
record_format | dspace |
spelling | ntu-10356/768442023-03-03T20:57:55Z Classroom management and curriculum development with NFC Syahri Ikram Ismail Oh Hong Lye School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering The changing trajectory in the pedagogy of learning with the influx of Internet of Things (IoT) amplifies the need for education to keep pace with the paradigm shift. Utilizing one of the fundamental members of IoT, the Near Field Communication (NFC) technology, the project constructs itself with a comprehensive system to conceptualize an impactful way of learning for students. The system models into two distinct components, curriculum development and learner analytics, to complement a productive learning environment. The curriculum development targets preschool students using a simple mathematical questionnaire game which is commonly known as number bonds and includes the inherent elements of gamification, movement, competition and collaboration to further enhance the learning process. The educator dictates the gameplay using an android device controller and concurrently projects the questions to the students through the means of a class display (projector, monitor, etc.). The students can subsequently respond by using the NFC readers to tag the appropriate NFC tag which corresponds to the correct answer of the question displayed. The NFC tags can be scattered throughout the classroom space to allow students’ proactivity in finding for the best solution in the time span of the game round. The learner analytics shifts it focus onto assisting the educators for which it provides informative feedback on students’ performance and allows them to emphasize on improving the curriculum without the need of micro-managing during the class. Bachelor of Engineering (Computer Science) 2019-04-19T13:55:11Z 2019-04-19T13:55:11Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76844 en Nanyang Technological University 77 p. application/pdf |
spellingShingle | DRNTU::Engineering::Computer science and engineering Syahri Ikram Ismail Classroom management and curriculum development with NFC |
title | Classroom management and curriculum development with NFC |
title_full | Classroom management and curriculum development with NFC |
title_fullStr | Classroom management and curriculum development with NFC |
title_full_unstemmed | Classroom management and curriculum development with NFC |
title_short | Classroom management and curriculum development with NFC |
title_sort | classroom management and curriculum development with nfc |
topic | DRNTU::Engineering::Computer science and engineering |
url | http://hdl.handle.net/10356/76844 |
work_keys_str_mv | AT syahriikramismail classroommanagementandcurriculumdevelopmentwithnfc |