Game development toolkit design and implementation

This project, as the name suggests is the research and design of a toolkit that is designed specifically to help create serious games. Serious games, or applied games, are games whose primary purpose is anything but purely entertainment. We will discuss what is the difference between serious game...

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Détails bibliographiques
Auteur principal: Ong, Ansel Hong Xiang
Autres auteurs: Shen Zhiqi
Format: Final Year Project (FYP)
Langue:English
Publié: 2019
Sujets:
Accès en ligne:http://hdl.handle.net/10356/76989
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author Ong, Ansel Hong Xiang
author2 Shen Zhiqi
author_facet Shen Zhiqi
Ong, Ansel Hong Xiang
author_sort Ong, Ansel Hong Xiang
collection NTU
description This project, as the name suggests is the research and design of a toolkit that is designed specifically to help create serious games. Serious games, or applied games, are games whose primary purpose is anything but purely entertainment. We will discuss what is the difference between serious games and simulators, as well as the essential elements of a serious game. There are existing toolkits to aid game creation, but nothing like what this project is trying to do. This report will first explain what serious games are and they’re effectiveness. Followed by the 7 modules that will be needed in the toolkit. And the research and work that I have done. We will then focus on what is “flow” and how to achieve it with the customization module with the DDA component as well as how the plan implantation portion of the module is being designed.
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spelling ntu-10356/769892023-03-03T20:39:10Z Game development toolkit design and implementation Ong, Ansel Hong Xiang Shen Zhiqi School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering This project, as the name suggests is the research and design of a toolkit that is designed specifically to help create serious games. Serious games, or applied games, are games whose primary purpose is anything but purely entertainment. We will discuss what is the difference between serious games and simulators, as well as the essential elements of a serious game. There are existing toolkits to aid game creation, but nothing like what this project is trying to do. This report will first explain what serious games are and they’re effectiveness. Followed by the 7 modules that will be needed in the toolkit. And the research and work that I have done. We will then focus on what is “flow” and how to achieve it with the customization module with the DDA component as well as how the plan implantation portion of the module is being designed. Bachelor of Engineering (Computer Science) 2019-04-29T13:27:18Z 2019-04-29T13:27:18Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76989 en Nanyang Technological University 48 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering
Ong, Ansel Hong Xiang
Game development toolkit design and implementation
title Game development toolkit design and implementation
title_full Game development toolkit design and implementation
title_fullStr Game development toolkit design and implementation
title_full_unstemmed Game development toolkit design and implementation
title_short Game development toolkit design and implementation
title_sort game development toolkit design and implementation
topic DRNTU::Engineering::Computer science and engineering
url http://hdl.handle.net/10356/76989
work_keys_str_mv AT onganselhongxiang gamedevelopmenttoolkitdesignandimplementation