On-demand cloud gaming

Cloud gaming is an emerging technology in gaming industry with a lot of new possibilities to be explored. By utilizing powerful cloud resources, cloud gaming enables people to play graphics intensive games from any devices that they want. However, setting up a cloud gaming environment is a hassle fo...

Full description

Bibliographic Details
Main Author: Wibowo, Angelus Keefe Julian
Other Authors: Ta Nguyen Binh Duong
Format: Final Year Project (FYP)
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77203
_version_ 1811680592079618048
author Wibowo, Angelus Keefe Julian
author2 Ta Nguyen Binh Duong
author_facet Ta Nguyen Binh Duong
Wibowo, Angelus Keefe Julian
author_sort Wibowo, Angelus Keefe Julian
collection NTU
description Cloud gaming is an emerging technology in gaming industry with a lot of new possibilities to be explored. By utilizing powerful cloud resources, cloud gaming enables people to play graphics intensive games from any devices that they want. However, setting up a cloud gaming environment is a hassle for most people and the price of using powerful cloud resources is not that cheap either. This project aims to develop a cost-effective web-based cloud gaming system to allow one-click deployment of games onto the cloud server. In this paper, we will go through the design as well as the implementation process of the cloud gaming system and discuss various cost optimization ideas to minimize the cost of the cloud gaming system as much as possible. Finally, we will also evaluate the performance and cost of the cloud gaming system to find out the usability and cost-effectiveness of the system as well as how it can be improved further.
first_indexed 2024-10-01T03:27:30Z
format Final Year Project (FYP)
id ntu-10356/77203
institution Nanyang Technological University
language English
last_indexed 2024-10-01T03:27:30Z
publishDate 2019
record_format dspace
spelling ntu-10356/772032023-03-03T20:55:18Z On-demand cloud gaming Wibowo, Angelus Keefe Julian Ta Nguyen Binh Duong School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems Cloud gaming is an emerging technology in gaming industry with a lot of new possibilities to be explored. By utilizing powerful cloud resources, cloud gaming enables people to play graphics intensive games from any devices that they want. However, setting up a cloud gaming environment is a hassle for most people and the price of using powerful cloud resources is not that cheap either. This project aims to develop a cost-effective web-based cloud gaming system to allow one-click deployment of games onto the cloud server. In this paper, we will go through the design as well as the implementation process of the cloud gaming system and discuss various cost optimization ideas to minimize the cost of the cloud gaming system as much as possible. Finally, we will also evaluate the performance and cost of the cloud gaming system to find out the usability and cost-effectiveness of the system as well as how it can be improved further. Bachelor of Engineering (Computer Science) 2019-05-15T12:29:50Z 2019-05-15T12:29:50Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77203 en Nanyang Technological University 55 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems
Wibowo, Angelus Keefe Julian
On-demand cloud gaming
title On-demand cloud gaming
title_full On-demand cloud gaming
title_fullStr On-demand cloud gaming
title_full_unstemmed On-demand cloud gaming
title_short On-demand cloud gaming
title_sort on demand cloud gaming
topic DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems
url http://hdl.handle.net/10356/77203
work_keys_str_mv AT wibowoangeluskeefejulian ondemandcloudgaming