Software development for table tennis (part B)

Performances of athletes, and in this case table-tennis players, are supported by data analytics technology. This technology then allows the team to strategize their gameplay by analyzing metrics from the collected data. Sports analysis is important to improve the performance of a player as well...

Full description

Bibliographic Details
Main Author: Ong, Si Ying
Other Authors: Andy Khong Wai Hoong
Format: Final Year Project (FYP)
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77655
Description
Summary:Performances of athletes, and in this case table-tennis players, are supported by data analytics technology. This technology then allows the team to strategize their gameplay by analyzing metrics from the collected data. Sports analysis is important to improve the performance of a player as well as a team’s quality of play. In this project, surface-mounted piezoelectric shock sensors are used to convert flat surfaces into low-cost touch interface with algorithm to estimate the TDOA between the signals by onset detection in the time-frequency domain. The coordinates of the localization of the table tennis ball will then be computed for the usage of athletes’ analysis of their accuracy. For real time analysis, the localization computation has to be quick and hence the main focus of this project is to reduce the computational time for the localization. This report will firstly introduce the project by explaining the motivation behind this project as well as the aims and objectives that was set to be achieved at the end of the whole duration. This will be followed by the literature review with research findings as well as existing information required for the project. Next, the whole process of how the optimizing was implemented as well as the results will be shown and lastly, challenges faced while working on the project as well as necessary future work will be discussed.