Playmode
Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into ac...
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Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
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2019
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Online Access: | http://hdl.handle.net/10356/77913 |
_version_ | 1811697033930604544 |
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author | Ang, Marianne Su Kim |
author2 | Nanci Takeyama |
author_facet | Nanci Takeyama Ang, Marianne Su Kim |
author_sort | Ang, Marianne Su Kim |
collection | NTU |
description | Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into account the barriers to play that the average young Singaporean might face. The project uses a mobile application and interactive spaces that have been designed to reframe the minds of the users and encourage them to play. The goal of this project is that to help Singaporeans achieve a higher standard of living through having less stressful everyday lives. |
first_indexed | 2024-10-01T07:48:50Z |
format | Final Year Project (FYP) |
id | ntu-10356/77913 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T07:48:50Z |
publishDate | 2019 |
record_format | dspace |
spelling | ntu-10356/779132019-12-10T13:57:09Z Playmode Ang, Marianne Su Kim Nanci Takeyama School of Art, Design and Media DRNTU::Visual arts and music::Visual arts Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into account the barriers to play that the average young Singaporean might face. The project uses a mobile application and interactive spaces that have been designed to reframe the minds of the users and encourage them to play. The goal of this project is that to help Singaporeans achieve a higher standard of living through having less stressful everyday lives. Bachelor of Fine Arts in Visual Communication 2019-06-07T14:10:47Z 2019-06-07T14:10:47Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77913 en Nanyang Technological University 27 p. application/pdf |
spellingShingle | DRNTU::Visual arts and music::Visual arts Ang, Marianne Su Kim Playmode |
title | Playmode |
title_full | Playmode |
title_fullStr | Playmode |
title_full_unstemmed | Playmode |
title_short | Playmode |
title_sort | playmode |
topic | DRNTU::Visual arts and music::Visual arts |
url | http://hdl.handle.net/10356/77913 |
work_keys_str_mv | AT angmariannesukim playmode |