Development of a mobile application for pre-diabetic and diabetic patients (C)

This project aims to develop an application to better serve the needs of diabetics and prediabetics in Singapore. Three students teamed up to complete this project. The mobile application consists of 3 main functionalities, which are: providing food recommendations, logging of blood glucose levels a...

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Bibliographic Details
Main Author: Tan, Jocelyn Min Hui
Other Authors: Tan Chee Wah Wesley
Format: Final Year Project (FYP)
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/78246
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author Tan, Jocelyn Min Hui
author2 Tan Chee Wah Wesley
author_facet Tan Chee Wah Wesley
Tan, Jocelyn Min Hui
author_sort Tan, Jocelyn Min Hui
collection NTU
description This project aims to develop an application to better serve the needs of diabetics and prediabetics in Singapore. Three students teamed up to complete this project. The mobile application consists of 3 main functionalities, which are: providing food recommendations, logging of blood glucose levels and food intake, and an interactive game. In particular, the interactive game will be the focus of this paper. The game is location-based, and promotes physical activity by encouraging the user to move around to collect points. Augmented Reality is also included in the game where the user can interact with virtual objects. The application was developed on Xamarin Visual Studios while the game was developed on Unity3D. The programming language used in both platforms was C#.
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spelling ntu-10356/782462023-07-07T17:51:36Z Development of a mobile application for pre-diabetic and diabetic patients (C) Tan, Jocelyn Min Hui Tan Chee Wah Wesley School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering This project aims to develop an application to better serve the needs of diabetics and prediabetics in Singapore. Three students teamed up to complete this project. The mobile application consists of 3 main functionalities, which are: providing food recommendations, logging of blood glucose levels and food intake, and an interactive game. In particular, the interactive game will be the focus of this paper. The game is location-based, and promotes physical activity by encouraging the user to move around to collect points. Augmented Reality is also included in the game where the user can interact with virtual objects. The application was developed on Xamarin Visual Studios while the game was developed on Unity3D. The programming language used in both platforms was C#. Bachelor of Engineering (Electrical and Electronic Engineering) 2019-06-14T02:01:34Z 2019-06-14T02:01:34Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/78246 en Nanyang Technological University 49 p. application/pdf
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Tan, Jocelyn Min Hui
Development of a mobile application for pre-diabetic and diabetic patients (C)
title Development of a mobile application for pre-diabetic and diabetic patients (C)
title_full Development of a mobile application for pre-diabetic and diabetic patients (C)
title_fullStr Development of a mobile application for pre-diabetic and diabetic patients (C)
title_full_unstemmed Development of a mobile application for pre-diabetic and diabetic patients (C)
title_short Development of a mobile application for pre-diabetic and diabetic patients (C)
title_sort development of a mobile application for pre diabetic and diabetic patients c
topic DRNTU::Engineering::Electrical and electronic engineering
url http://hdl.handle.net/10356/78246
work_keys_str_mv AT tanjocelynminhui developmentofamobileapplicationforprediabeticanddiabeticpatientsc