An augmented virtuality approach to 3D teleconferencing

Teleconferencing has made tremendous progress since it was first introduced. From audio conferencing by having a simple three-way call, it has progressed to include video conferencing and web conferencing due to the advancement in the internet. Today, video conferencing and web conferencing are grow...

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Bibliographic Details
Main Author: Peh, Zhi Xuan
Other Authors: Owen Noel Newton Fernando
Format: Final Year Project (FYP)
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/78989
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author Peh, Zhi Xuan
author2 Owen Noel Newton Fernando
author_facet Owen Noel Newton Fernando
Peh, Zhi Xuan
author_sort Peh, Zhi Xuan
collection NTU
description Teleconferencing has made tremendous progress since it was first introduced. From audio conferencing by having a simple three-way call, it has progressed to include video conferencing and web conferencing due to the advancement in the internet. Today, video conferencing and web conferencing are growing in popularity due to the convenience it provides. And more recently, teleconferencing has grown to include Augmented Reality (AR) conferencing. This project aims to create a new experience of teleconferencing by developing a simulation for teleconferencing which enables improved control of audio transmission to ensure privacy. This project is developed using the Unity platform. Although the integration of Mixed Reality (MR), multi-presence, and other features are not included in this project scope it will be part of the future development. This report documents the whole development and implementation process of the project in detail. It will describe the whole process from researching, identifying problems, developing the application and testing. It will also explain the functionalities developed and how they help to ensure privacy during a teleconferencing session.
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spelling ntu-10356/789892023-03-03T20:44:42Z An augmented virtuality approach to 3D teleconferencing Peh, Zhi Xuan Owen Noel Newton Fernando School of Computer Science and Engineering Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences Engineering::Computer science and engineering::Software::Software engineering Teleconferencing has made tremendous progress since it was first introduced. From audio conferencing by having a simple three-way call, it has progressed to include video conferencing and web conferencing due to the advancement in the internet. Today, video conferencing and web conferencing are growing in popularity due to the convenience it provides. And more recently, teleconferencing has grown to include Augmented Reality (AR) conferencing. This project aims to create a new experience of teleconferencing by developing a simulation for teleconferencing which enables improved control of audio transmission to ensure privacy. This project is developed using the Unity platform. Although the integration of Mixed Reality (MR), multi-presence, and other features are not included in this project scope it will be part of the future development. This report documents the whole development and implementation process of the project in detail. It will describe the whole process from researching, identifying problems, developing the application and testing. It will also explain the functionalities developed and how they help to ensure privacy during a teleconferencing session. Bachelor of Engineering (Computer Science) 2019-11-18T11:53:48Z 2019-11-18T11:53:48Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/78989 en Nanyang Technological University 48 p. application/pdf
spellingShingle Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
Engineering::Computer science and engineering::Software::Software engineering
Peh, Zhi Xuan
An augmented virtuality approach to 3D teleconferencing
title An augmented virtuality approach to 3D teleconferencing
title_full An augmented virtuality approach to 3D teleconferencing
title_fullStr An augmented virtuality approach to 3D teleconferencing
title_full_unstemmed An augmented virtuality approach to 3D teleconferencing
title_short An augmented virtuality approach to 3D teleconferencing
title_sort augmented virtuality approach to 3d teleconferencing
topic Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
Engineering::Computer science and engineering::Software::Software engineering
url http://hdl.handle.net/10356/78989
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