Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs

The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a gamebased HIV/AIDS intervention for adolescents. A...

Täydet tiedot

Bibliografiset tiedot
Päätekijät: Chib, Arul, Lwin, May Oo, Lee, Zhuomin, Ng, Victoria W., Wong, Priscilla H. P.
Muut tekijät: Wee Kim Wee School of Communication and Information
Aineistotyyppi: Journal Article
Kieli:English
Julkaistu: 2015
Aiheet:
Linkit:http://www.jourlib.org/paper/2097517#.Vl6TYtIrKUk
http://hdl.handle.net/10220/38895
https://hdl.handle.net/10356/80643
Kuvaus
Yhteenveto:The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a gamebased HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentions