Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs

The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a gamebased HIV/AIDS intervention for adolescents. A...

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Detaylı Bibliyografya
Asıl Yazarlar: Chib, Arul, Lwin, May Oo, Lee, Zhuomin, Ng, Victoria W., Wong, Priscilla H. P.
Diğer Yazarlar: Wee Kim Wee School of Communication and Information
Materyal Türü: Journal Article
Dil:English
Baskı/Yayın Bilgisi: 2015
Konular:
Online Erişim:http://www.jourlib.org/paper/2097517#.Vl6TYtIrKUk
http://hdl.handle.net/10220/38895
https://hdl.handle.net/10356/80643
Diğer Bilgiler
Özet:The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a gamebased HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentions