An m-leaming game for the study of humanities
Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its...
Main Authors: | Banerjee, Snehasish, Chua, Alton Yeow Kuan, Pee, Loo Geok |
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Other Authors: | Wee Kim Wee School of Communication and Information |
Format: | Conference Paper |
Language: | English |
Published: |
2016
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/82585 http://hdl.handle.net/10220/40090 |
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