A curious companion for elderly gamers

The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly -...

Full description

Bibliographic Details
Main Authors: Wu, Q., Miao, C., Tao, X., Helander, M. G.
Other Authors: School of Computer Engineering
Format: Conference Paper
Language:English
Published: 2013
Online Access:https://hdl.handle.net/10356/84236
http://hdl.handle.net/10220/12201
_version_ 1811687339011866624
author Wu, Q.
Miao, C.
Tao, X.
Helander, M. G.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Wu, Q.
Miao, C.
Tao, X.
Helander, M. G.
author_sort Wu, Q.
collection NTU
description The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly - Chinese Water Painting - we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion.
first_indexed 2024-10-01T05:14:44Z
format Conference Paper
id ntu-10356/84236
institution Nanyang Technological University
language English
last_indexed 2024-10-01T05:14:44Z
publishDate 2013
record_format dspace
spelling ntu-10356/842362020-05-28T07:17:27Z A curious companion for elderly gamers Wu, Q. Miao, C. Tao, X. Helander, M. G. School of Computer Engineering School of Mechanical and Aerospace Engineering Southeast Asian Network of Ergonomics Societies Conference (2012 : Langkawi, Kedah, Malaysia) The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly - Chinese Water Painting - we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion. 2013-07-25T04:19:59Z 2019-12-06T15:41:05Z 2013-07-25T04:19:59Z 2019-12-06T15:41:05Z 2012 2012 Conference Paper Wu, Q., Miao, C., Tao, X., & Helander, M. G. (2012). A curious companion for elderly gamers. 2012 Southeast Asian Network of Ergonomics Societies Conference (SEANES). https://hdl.handle.net/10356/84236 http://hdl.handle.net/10220/12201 10.1109/SEANES.2012.6299597 en © 2012 IEEE.
spellingShingle Wu, Q.
Miao, C.
Tao, X.
Helander, M. G.
A curious companion for elderly gamers
title A curious companion for elderly gamers
title_full A curious companion for elderly gamers
title_fullStr A curious companion for elderly gamers
title_full_unstemmed A curious companion for elderly gamers
title_short A curious companion for elderly gamers
title_sort curious companion for elderly gamers
url https://hdl.handle.net/10356/84236
http://hdl.handle.net/10220/12201
work_keys_str_mv AT wuq acuriouscompanionforelderlygamers
AT miaoc acuriouscompanionforelderlygamers
AT taox acuriouscompanionforelderlygamers
AT helandermg acuriouscompanionforelderlygamers
AT wuq curiouscompanionforelderlygamers
AT miaoc curiouscompanionforelderlygamers
AT taox curiouscompanionforelderlygamers
AT helandermg curiouscompanionforelderlygamers