Taking animation project learning into the virtual environment
This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video ga...
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Format: | Conference Paper |
Language: | English |
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2017
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Online Access: | https://hdl.handle.net/10356/85557 http://hdl.handle.net/10220/43792 |
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author | Hodgkinson, Gray |
author2 | School of Art, Design and Media |
author_facet | School of Art, Design and Media Hodgkinson, Gray |
author_sort | Hodgkinson, Gray |
collection | NTU |
description | This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. The academic structure similarly was required to show great flexibility and respond to the students needs with agility. Along this journey the students gained skills with advanced 3D modelling techniques, motion-capture, the 3D goggles Oculus Rift, the game engine Unreal Engine 4, as well as other supporting skills such as script writing and concept art. |
first_indexed | 2024-10-01T05:01:02Z |
format | Conference Paper |
id | ntu-10356/85557 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T05:01:02Z |
publishDate | 2017 |
record_format | dspace |
spelling | ntu-10356/855572020-03-07T12:06:38Z Taking animation project learning into the virtual environment Hodgkinson, Gray School of Art, Design and Media SIGGRAPH Asia 2015 Symposium on Education Interactive computer graphics Virtual reality This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. The academic structure similarly was required to show great flexibility and respond to the students needs with agility. Along this journey the students gained skills with advanced 3D modelling techniques, motion-capture, the 3D goggles Oculus Rift, the game engine Unreal Engine 4, as well as other supporting skills such as script writing and concept art. Accepted version 2017-09-26T03:15:30Z 2019-12-06T16:05:59Z 2017-09-26T03:15:30Z 2019-12-06T16:05:59Z 2015-11-01 2015 Conference Paper Hodgkinson, G. (2015). Taking animation project learning into the virtual environment. SIGGRAPH Asia 2015 Symposium on Education, 5-. 978-1-4503-3927-8 https://hdl.handle.net/10356/85557 http://hdl.handle.net/10220/43792 10.1145/2818498.2818506 202422 en © 2015 The owner/author(s), published by Association for Computing Machinery (ACM). This is the author created version of a work that has been peer reviewed and accepted for publication in SIGGRAPH Asia 2015 Symposium on Education, published by Association for Computing Machinery (ACM) on behalf of the owner/author(s). It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1145/2818498.2818506]. 5 p. application/pdf |
spellingShingle | Interactive computer graphics Virtual reality Hodgkinson, Gray Taking animation project learning into the virtual environment |
title | Taking animation project learning into the virtual environment |
title_full | Taking animation project learning into the virtual environment |
title_fullStr | Taking animation project learning into the virtual environment |
title_full_unstemmed | Taking animation project learning into the virtual environment |
title_short | Taking animation project learning into the virtual environment |
title_sort | taking animation project learning into the virtual environment |
topic | Interactive computer graphics Virtual reality |
url | https://hdl.handle.net/10356/85557 http://hdl.handle.net/10220/43792 |
work_keys_str_mv | AT hodgkinsongray takinganimationprojectlearningintothevirtualenvironment |