Effective load management technique for AI characters in games
Creating large populations of AI characters for game environment is a major challenge because either insufficient CPU processing time is available or it is difficult to balance the computational needs of the game AI against the requirements of other game components. We present a novel technique that...
Main Authors: | Tan, Brian., Wong, Gabriyel. |
---|---|
Other Authors: | School of Computer Engineering |
Format: | Conference Paper |
Language: | English |
Published: |
2009
|
Online Access: | https://hdl.handle.net/10356/91178 http://hdl.handle.net/10220/4512 |
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