Authoring educational games through affective teachable agent
To take the advantage of computer-aided learning, more and more educational researchers realize the importance of encouraging teenagers to learn in their virtual life. To make the design and development of virtual games continuous and smooth, teachers should be involved in the learning content desig...
Main Authors: | , , |
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Other Authors: | |
Format: | Conference Paper |
Language: | English |
Published: |
2013
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Online Access: | https://hdl.handle.net/10356/99060 http://hdl.handle.net/10220/12740 |
_version_ | 1811678518212296704 |
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author | Ailiya Shen, Zhiqi Miao, Chun Yan |
author2 | School of Computer Engineering |
author_facet | School of Computer Engineering Ailiya Shen, Zhiqi Miao, Chun Yan |
author_sort | Ailiya |
collection | NTU |
description | To take the advantage of computer-aided learning, more and more educational researchers realize the importance of encouraging teenagers to learn in their virtual life. To make the design and development of virtual games continuous and smooth, teachers should be involved in the learning content design iteratively. To this end this paper proposes an authoring tool which extends the teachable agent in Virtual Singapora project with authoring capabilities. In this way, not only educators can directly bring their ideas into the game design, but also the game developers can effectively implement the design to realize game scenarios. A preliminary study illustrates the effectiveness of this approach. |
first_indexed | 2024-10-01T02:54:32Z |
format | Conference Paper |
id | ntu-10356/99060 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T02:54:32Z |
publishDate | 2013 |
record_format | dspace |
spelling | ntu-10356/990602020-05-28T07:17:18Z Authoring educational games through affective teachable agent Ailiya Shen, Zhiqi Miao, Chun Yan School of Computer Engineering IEEE International Conference on Advanced Learning Technologies (12th : 2012 : Rome, Italy) To take the advantage of computer-aided learning, more and more educational researchers realize the importance of encouraging teenagers to learn in their virtual life. To make the design and development of virtual games continuous and smooth, teachers should be involved in the learning content design iteratively. To this end this paper proposes an authoring tool which extends the teachable agent in Virtual Singapora project with authoring capabilities. In this way, not only educators can directly bring their ideas into the game design, but also the game developers can effectively implement the design to realize game scenarios. A preliminary study illustrates the effectiveness of this approach. 2013-08-01T03:28:51Z 2019-12-06T20:02:48Z 2013-08-01T03:28:51Z 2019-12-06T20:02:48Z 2012 2012 Conference Paper Ailiya, Miao, C., & Shen, Z. (2012). Authoring Educational Games through Affective Teachable Agent. 2012 IEEE 12th International Conference on Advanced Learning Technologies, 102 - 104. https://hdl.handle.net/10356/99060 http://hdl.handle.net/10220/12740 10.1109/ICALT.2012.188 en |
spellingShingle | Ailiya Shen, Zhiqi Miao, Chun Yan Authoring educational games through affective teachable agent |
title | Authoring educational games through affective teachable agent |
title_full | Authoring educational games through affective teachable agent |
title_fullStr | Authoring educational games through affective teachable agent |
title_full_unstemmed | Authoring educational games through affective teachable agent |
title_short | Authoring educational games through affective teachable agent |
title_sort | authoring educational games through affective teachable agent |
url | https://hdl.handle.net/10356/99060 http://hdl.handle.net/10220/12740 |
work_keys_str_mv | AT ailiya authoringeducationalgamesthroughaffectiveteachableagent AT shenzhiqi authoringeducationalgamesthroughaffectiveteachableagent AT miaochunyan authoringeducationalgamesthroughaffectiveteachableagent |