PEMODELAN LINGKUNGAN VIRTUAL UNTUK INTERAKSI AVATAR BERBASIS CONTEXT PADA PROYEK DIGITAL LIFE AT CAMPUS (DIL@C)

Abstract - Campus activities that use information technology increasing rapidly, these activities e.g. studying activity, access to information and so on. The increased activities forces users has an "assistants" who can help the user to complete their works and responsibilities. Virtual w...

Full description

Bibliographic Details
Main Authors: , Haruno Sajati, , Ir. Lukito Edi Nugroho, M.Sc., Ph.D.
Format: Thesis
Published: [Yogyakarta] : Universitas Gadjah Mada 2012
Subjects:
ETD
Description
Summary:Abstract - Campus activities that use information technology increasing rapidly, these activities e.g. studying activity, access to information and so on. The increased activities forces users has an "assistants" who can help the user to complete their works and responsibilities. Virtual world allows the user to be in a different context so that it can follow a different activity at one time. Avatar requires a virtual Environment for the activity. This research build a model in virtual world (VES) that would bring together between avatars, virtual objects and context to work in a scenario in Digital Life at Campus (Dil@C). Design written in this paper to formulate a model of Context based communication, system architecture and implementation that can be applied in the virtual world and its validation of the model using a scenario activity in DiL@C..