The Development of 3D Educational Game to Maximize Children's Memory

Nowadays the use of educational game is very common. This paper discusses the development of 3D educational game to maximize the use of children’s memory. The methods used are developing 3D educational game that contains two subjects that need to be memorized by children. The 3D educational game bu...

Full description

Bibliographic Details
Main Authors: Eridani, Dania, Santosa, Paulus Insap
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:https://repository.ugm.ac.id/101160/1/2014_ICITACEE_Dania.pdf
_version_ 1797032853350907904
author Eridani, Dania
Santosa, Paulus Insap
author_facet Eridani, Dania
Santosa, Paulus Insap
author_sort Eridani, Dania
collection UGM
description Nowadays the use of educational game is very common. This paper discusses the development of 3D educational game to maximize the use of children’s memory. The methods used are developing 3D educational game that contains two subjects that need to be memorized by children. The 3D educational game built based on the result of observation and interview with kindergarten teacher. The 3D educational game implemented to children for approximately a month. The 3D educational game and the result of children’s learning is evaluated. The total respondent used in this research is 31 children in kindergarten. The result showed that to develop a game as a study tool, it is important to observe the target of the educational game. The content inside the game must be suitable as a learning tool and for the target’s age. The 3D educational game developed in this research can be accepted by children with various kinds of learning styles. The use of 3D educational game is able to gain children curiosity and motivate them to learn something. The use of 3D shape with animation are able attract children attention and make children feel happy to study. It can be showed by the total result of the interest of the student in the whole game, the music, the animation, the consistency of the student, and the ability of the student in playing the game that more than 75%. It also showed by the average score of the test (8.903 for the Spelling Words and 10.000 for the number) that the student remember the material given in the game.
first_indexed 2024-03-13T22:44:59Z
format Conference or Workshop Item
id oai:generic.eprints.org:101160
institution Universiti Gadjah Mada
language English
last_indexed 2024-03-13T22:44:59Z
publishDate 2014
record_format dspace
spelling oai:generic.eprints.org:1011602015-02-27T01:21:14Z https://repository.ugm.ac.id/101160/ The Development of 3D Educational Game to Maximize Children's Memory Eridani, Dania Santosa, Paulus Insap Education Information Technology Nowadays the use of educational game is very common. This paper discusses the development of 3D educational game to maximize the use of children’s memory. The methods used are developing 3D educational game that contains two subjects that need to be memorized by children. The 3D educational game built based on the result of observation and interview with kindergarten teacher. The 3D educational game implemented to children for approximately a month. The 3D educational game and the result of children’s learning is evaluated. The total respondent used in this research is 31 children in kindergarten. The result showed that to develop a game as a study tool, it is important to observe the target of the educational game. The content inside the game must be suitable as a learning tool and for the target’s age. The 3D educational game developed in this research can be accepted by children with various kinds of learning styles. The use of 3D educational game is able to gain children curiosity and motivate them to learn something. The use of 3D shape with animation are able attract children attention and make children feel happy to study. It can be showed by the total result of the interest of the student in the whole game, the music, the animation, the consistency of the student, and the ability of the student in playing the game that more than 75%. It also showed by the average score of the test (8.903 for the Spelling Words and 10.000 for the number) that the student remember the material given in the game. 2014-11-08 Conference or Workshop Item PeerReviewed application/pdf en https://repository.ugm.ac.id/101160/1/2014_ICITACEE_Dania.pdf Eridani, Dania and Santosa, Paulus Insap (2014) The Development of 3D Educational Game to Maximize Children's Memory. In: 2014 The 1st International Conference on Information Technology, Computer, and Electrical Engineering (ICITACEE), 8-9 November 2014, Semarang, Indonesia.
spellingShingle Education
Information Technology
Eridani, Dania
Santosa, Paulus Insap
The Development of 3D Educational Game to Maximize Children's Memory
title The Development of 3D Educational Game to Maximize Children's Memory
title_full The Development of 3D Educational Game to Maximize Children's Memory
title_fullStr The Development of 3D Educational Game to Maximize Children's Memory
title_full_unstemmed The Development of 3D Educational Game to Maximize Children's Memory
title_short The Development of 3D Educational Game to Maximize Children's Memory
title_sort development of 3d educational game to maximize children s memory
topic Education
Information Technology
url https://repository.ugm.ac.id/101160/1/2014_ICITACEE_Dania.pdf
work_keys_str_mv AT eridanidania thedevelopmentof3deducationalgametomaximizechildrensmemory
AT santosapaulusinsap thedevelopmentof3deducationalgametomaximizechildrensmemory
AT eridanidania developmentof3deducationalgametomaximizechildrensmemory
AT santosapaulusinsap developmentof3deducationalgametomaximizechildrensmemory