Making public policy fun: How political aspects and policy issues are found in video games
The study of video games can be fun, and it is interesting to see what players can explore inside video games. This paper explores public policy practice and its political content or aspects in video games. The very idea itself may sound vague and unclear; can such a thing be found inside a mere vid...
Main Authors: | , |
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Format: | Conference or Workshop Item |
Language: | English |
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SAGE Publications Inc.
2022
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Online Access: | https://repository.ugm.ac.id/284320/1/akbar-kusumasari-2021-making-public-policy-fun-how-political-aspects-and-policy-issues-are-found-in-video-games.pdf |
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author | Akbar, Fitrawan Kusumasari, Bevaola |
author_facet | Akbar, Fitrawan Kusumasari, Bevaola |
author_sort | Akbar, Fitrawan |
collection | UGM |
description | The study of video games can be fun, and it is interesting to see what players can explore inside video games. This paper explores public policy practice and its political content or aspects in video games. The very idea itself may sound vague and unclear; can such a thing be found inside a mere video game? To strengthen the argument of what kind of political aspects can be found in video games, the authors use a comparative case study, comparing two games: Animal Crossing: New Horizon and Genshin Impact. By comparing the two games, this paper forms an understanding of how political aspects are found inside each game and their influence on affairs and issues in certain countries. The result of this research shows that video games have become an election-winning strategic political marketing and communication policy. Video games have also used procedural rhetoric, which reveals how game producers promote certain ideologies through legislation and rules in their games. © The Author(s) 2021. |
first_indexed | 2024-03-14T00:10:01Z |
format | Conference or Workshop Item |
id | oai:generic.eprints.org:284320 |
institution | Universiti Gadjah Mada |
language | English |
last_indexed | 2024-03-14T00:10:01Z |
publishDate | 2022 |
publisher | SAGE Publications Inc. |
record_format | dspace |
spelling | oai:generic.eprints.org:2843202023-12-11T07:45:27Z https://repository.ugm.ac.id/284320/ Making public policy fun: How political aspects and policy issues are found in video games Akbar, Fitrawan Kusumasari, Bevaola Political Science The study of video games can be fun, and it is interesting to see what players can explore inside video games. This paper explores public policy practice and its political content or aspects in video games. The very idea itself may sound vague and unclear; can such a thing be found inside a mere video game? To strengthen the argument of what kind of political aspects can be found in video games, the authors use a comparative case study, comparing two games: Animal Crossing: New Horizon and Genshin Impact. By comparing the two games, this paper forms an understanding of how political aspects are found inside each game and their influence on affairs and issues in certain countries. The result of this research shows that video games have become an election-winning strategic political marketing and communication policy. Video games have also used procedural rhetoric, which reveals how game producers promote certain ideologies through legislation and rules in their games. © The Author(s) 2021. SAGE Publications Inc. 2022 Conference or Workshop Item PeerReviewed application/pdf en https://repository.ugm.ac.id/284320/1/akbar-kusumasari-2021-making-public-policy-fun-how-political-aspects-and-policy-issues-are-found-in-video-games.pdf Akbar, Fitrawan and Kusumasari, Bevaola (2022) Making public policy fun: How political aspects and policy issues are found in video games. In: Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110286135&doi=10.1177%2f14782103211033071&partnerID=40&md5=e30a15a2ea00210eb9c2afe89beac3af |
spellingShingle | Political Science Akbar, Fitrawan Kusumasari, Bevaola Making public policy fun: How political aspects and policy issues are found in video games |
title | Making public policy fun: How political aspects and policy issues are found in video games |
title_full | Making public policy fun: How political aspects and policy issues are found in video games |
title_fullStr | Making public policy fun: How political aspects and policy issues are found in video games |
title_full_unstemmed | Making public policy fun: How political aspects and policy issues are found in video games |
title_short | Making public policy fun: How political aspects and policy issues are found in video games |
title_sort | making public policy fun how political aspects and policy issues are found in video games |
topic | Political Science |
url | https://repository.ugm.ac.id/284320/1/akbar-kusumasari-2021-making-public-policy-fun-how-political-aspects-and-policy-issues-are-found-in-video-games.pdf |
work_keys_str_mv | AT akbarfitrawan makingpublicpolicyfunhowpoliticalaspectsandpolicyissuesarefoundinvideogames AT kusumasaribevaola makingpublicpolicyfunhowpoliticalaspectsandpolicyissuesarefoundinvideogames |