Serious game design for soil tillage based on plowing forces model using neural network

Soil Tillage serious game designed as a training media has been researched based on the plowing forces using polynomial functions. However, the learning process is rare; hence the players in Serious Games (SG) are less engaged and tend to be more static in their games. The effects of vertical cuttin...

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Main Authors: Adisusilo, Anang Kukuh, Wahyuningtyas, Emmy, Saurina, Nia, Radi, Radi
Format: Article
Published: IOS Press BV 2022
Subjects:
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author Adisusilo, Anang Kukuh
Wahyuningtyas, Emmy
Saurina, Nia
Radi, Radi
author_facet Adisusilo, Anang Kukuh
Wahyuningtyas, Emmy
Saurina, Nia
Radi, Radi
author_sort Adisusilo, Anang Kukuh
collection UGM
description Soil Tillage serious game designed as a training media has been researched based on the plowing forces using polynomial functions. However, the learning process is rare; hence the players in Serious Games (SG) are less engaged and tend to be more static in their games. The effects of vertical cutting angle, plowshare depth, and motor speed affect the soil plowing force in soil tillage. Therefore it is expected that a plow force model with a learning function will generate more actual conditions, engage the player and eventually affect the player's behavior. The serious game design uses a Hierarchical Finite State Machine (HFSM) in this study. HFSM state is motor speed, vertical cutting angle, and plowing depth. The learning function is based on Neural Network (NN), with a multilayer feed-forward neural network (FFNN) is chosen to estimate plowing forces. The Levenberg-Marquardt algorithm is used by NN to approach second-order training speed without computing the Hessian matrix and is the fastest backpropagation algorithm. The result of the research is a plowing force model values closer to the actual by giving players feedback as they learn. In the transition, HFSM has a feedback value to the initial state, which is helpful as part of measuring one game cycle that is run, thus providing a learning experience in a serious game.
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spelling oai:generic.eprints.org:2845642024-01-05T07:27:57Z https://repository.ugm.ac.id/284564/ Serious game design for soil tillage based on plowing forces model using neural network Adisusilo, Anang Kukuh Wahyuningtyas, Emmy Saurina, Nia Radi, Radi Other Information and Computing Sciences Agricultural Engineering Electronic and Instrumentation System Others Subject Soil Tillage serious game designed as a training media has been researched based on the plowing forces using polynomial functions. However, the learning process is rare; hence the players in Serious Games (SG) are less engaged and tend to be more static in their games. The effects of vertical cutting angle, plowshare depth, and motor speed affect the soil plowing force in soil tillage. Therefore it is expected that a plow force model with a learning function will generate more actual conditions, engage the player and eventually affect the player's behavior. The serious game design uses a Hierarchical Finite State Machine (HFSM) in this study. HFSM state is motor speed, vertical cutting angle, and plowing depth. The learning function is based on Neural Network (NN), with a multilayer feed-forward neural network (FFNN) is chosen to estimate plowing forces. The Levenberg-Marquardt algorithm is used by NN to approach second-order training speed without computing the Hessian matrix and is the fastest backpropagation algorithm. The result of the research is a plowing force model values closer to the actual by giving players feedback as they learn. In the transition, HFSM has a feedback value to the initial state, which is helpful as part of measuring one game cycle that is run, thus providing a learning experience in a serious game. IOS Press BV 2022-06-01 Article PeerReviewed Adisusilo, Anang Kukuh and Wahyuningtyas, Emmy and Saurina, Nia and Radi, Radi (2022) Serious game design for soil tillage based on plowing forces model using neural network. Journal of Intelligent and Fuzzy Systems, 43 (1). 735 -744. ISSN 10641246 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85131719575&doi=10.3233%2fJIFS-212419&partnerID=40&md5=84018d391bdf38fb4e7741649832c117 10.3233/JIFS-212419
spellingShingle Other Information and Computing Sciences
Agricultural Engineering
Electronic and Instrumentation System
Others Subject
Adisusilo, Anang Kukuh
Wahyuningtyas, Emmy
Saurina, Nia
Radi, Radi
Serious game design for soil tillage based on plowing forces model using neural network
title Serious game design for soil tillage based on plowing forces model using neural network
title_full Serious game design for soil tillage based on plowing forces model using neural network
title_fullStr Serious game design for soil tillage based on plowing forces model using neural network
title_full_unstemmed Serious game design for soil tillage based on plowing forces model using neural network
title_short Serious game design for soil tillage based on plowing forces model using neural network
title_sort serious game design for soil tillage based on plowing forces model using neural network
topic Other Information and Computing Sciences
Agricultural Engineering
Electronic and Instrumentation System
Others Subject
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AT wahyuningtyasemmy seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork
AT saurinania seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork
AT radiradi seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork