Serious game design for soil tillage based on plowing forces model using neural network
Soil Tillage serious game designed as a training media has been researched based on the plowing forces using polynomial functions. However, the learning process is rare; hence the players in Serious Games (SG) are less engaged and tend to be more static in their games. The effects of vertical cuttin...
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Format: | Article |
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IOS Press BV
2022
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author | Adisusilo, Anang Kukuh Wahyuningtyas, Emmy Saurina, Nia Radi, Radi |
author_facet | Adisusilo, Anang Kukuh Wahyuningtyas, Emmy Saurina, Nia Radi, Radi |
author_sort | Adisusilo, Anang Kukuh |
collection | UGM |
description | Soil Tillage serious game designed as a training media has been researched based on the plowing forces using polynomial functions. However, the learning process is rare; hence the players in Serious Games (SG) are less engaged and tend to be more static in their games. The effects of vertical cutting angle, plowshare depth, and motor speed affect the soil plowing force in soil tillage. Therefore it is expected that a plow force model with a learning function will generate more actual conditions, engage the player and eventually affect the player's behavior. The serious game design uses a Hierarchical Finite State Machine (HFSM) in this study. HFSM state is motor speed, vertical cutting angle, and plowing depth. The learning function is based on Neural Network (NN), with a multilayer feed-forward neural network (FFNN) is chosen to estimate plowing forces. The Levenberg-Marquardt algorithm is used by NN to approach second-order training speed without computing the Hessian matrix and is the fastest backpropagation algorithm. The result of the research is a plowing force model values closer to the actual by giving players feedback as they learn. In the transition, HFSM has a feedback value to the initial state, which is helpful as part of measuring one game cycle that is run, thus providing a learning experience in a serious game. |
first_indexed | 2024-03-14T00:10:43Z |
format | Article |
id | oai:generic.eprints.org:284564 |
institution | Universiti Gadjah Mada |
last_indexed | 2024-03-14T00:10:43Z |
publishDate | 2022 |
publisher | IOS Press BV |
record_format | dspace |
spelling | oai:generic.eprints.org:2845642024-01-05T07:27:57Z https://repository.ugm.ac.id/284564/ Serious game design for soil tillage based on plowing forces model using neural network Adisusilo, Anang Kukuh Wahyuningtyas, Emmy Saurina, Nia Radi, Radi Other Information and Computing Sciences Agricultural Engineering Electronic and Instrumentation System Others Subject Soil Tillage serious game designed as a training media has been researched based on the plowing forces using polynomial functions. However, the learning process is rare; hence the players in Serious Games (SG) are less engaged and tend to be more static in their games. The effects of vertical cutting angle, plowshare depth, and motor speed affect the soil plowing force in soil tillage. Therefore it is expected that a plow force model with a learning function will generate more actual conditions, engage the player and eventually affect the player's behavior. The serious game design uses a Hierarchical Finite State Machine (HFSM) in this study. HFSM state is motor speed, vertical cutting angle, and plowing depth. The learning function is based on Neural Network (NN), with a multilayer feed-forward neural network (FFNN) is chosen to estimate plowing forces. The Levenberg-Marquardt algorithm is used by NN to approach second-order training speed without computing the Hessian matrix and is the fastest backpropagation algorithm. The result of the research is a plowing force model values closer to the actual by giving players feedback as they learn. In the transition, HFSM has a feedback value to the initial state, which is helpful as part of measuring one game cycle that is run, thus providing a learning experience in a serious game. IOS Press BV 2022-06-01 Article PeerReviewed Adisusilo, Anang Kukuh and Wahyuningtyas, Emmy and Saurina, Nia and Radi, Radi (2022) Serious game design for soil tillage based on plowing forces model using neural network. Journal of Intelligent and Fuzzy Systems, 43 (1). 735 -744. ISSN 10641246 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85131719575&doi=10.3233%2fJIFS-212419&partnerID=40&md5=84018d391bdf38fb4e7741649832c117 10.3233/JIFS-212419 |
spellingShingle | Other Information and Computing Sciences Agricultural Engineering Electronic and Instrumentation System Others Subject Adisusilo, Anang Kukuh Wahyuningtyas, Emmy Saurina, Nia Radi, Radi Serious game design for soil tillage based on plowing forces model using neural network |
title | Serious game design for soil tillage based on plowing forces model using neural network |
title_full | Serious game design for soil tillage based on plowing forces model using neural network |
title_fullStr | Serious game design for soil tillage based on plowing forces model using neural network |
title_full_unstemmed | Serious game design for soil tillage based on plowing forces model using neural network |
title_short | Serious game design for soil tillage based on plowing forces model using neural network |
title_sort | serious game design for soil tillage based on plowing forces model using neural network |
topic | Other Information and Computing Sciences Agricultural Engineering Electronic and Instrumentation System Others Subject |
work_keys_str_mv | AT adisusiloanangkukuh seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork AT wahyuningtyasemmy seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork AT saurinania seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork AT radiradi seriousgamedesignforsoiltillagebasedonplowingforcesmodelusingneuralnetwork |