The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud

This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill...

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Main Author: Che Daud, Azyyati
Format: Student Project
Language:English
Published: Faculty of Education 2014
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/15651/1/PPb_AZYYATI%20%20CHE%20DAUD%20ED%2014_5.pdf
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author Che Daud, Azyyati
author_facet Che Daud, Azyyati
author_sort Che Daud, Azyyati
collection UITM
description This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill. Besides that, the research was to find out the factors affecting learners' demotivation in playing video games. The study was carried out in UiTM Seksyen 17, Shah Alam in 2014,with 26 respondents from the Faculty of Education. The data gathered from the research has been analysed and tabulated accordingly. Based on the findings, this study has achieved the objectives, thus proving the main hypothesis which was video games do influence English proficiency. Through the outcomes gained,future studies can be done to gain deeper understanding on the issue.
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spelling oai:ir.uitm.edu.my:156512022-12-15T03:32:14Z https://ir.uitm.edu.my/id/eprint/15651/ The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud Che Daud, Azyyati Interactive multimedia Audiovisual education. Audiovisual materials This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill. Besides that, the research was to find out the factors affecting learners' demotivation in playing video games. The study was carried out in UiTM Seksyen 17, Shah Alam in 2014,with 26 respondents from the Faculty of Education. The data gathered from the research has been analysed and tabulated accordingly. Based on the findings, this study has achieved the objectives, thus proving the main hypothesis which was video games do influence English proficiency. Through the outcomes gained,future studies can be done to gain deeper understanding on the issue. Faculty of Education 2014 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/15651/1/PPb_AZYYATI%20%20CHE%20DAUD%20ED%2014_5.pdf The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud. (2014) [Student Project] <http://terminalib.uitm.edu.my/15651.pdf> (Unpublished)
spellingShingle Interactive multimedia
Audiovisual education. Audiovisual materials
Che Daud, Azyyati
The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_full The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_fullStr The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_full_unstemmed The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_short The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_sort influence of video games in acquiring english english proficiency azyyati che daud
topic Interactive multimedia
Audiovisual education. Audiovisual materials
url https://ir.uitm.edu.my/id/eprint/15651/1/PPb_AZYYATI%20%20CHE%20DAUD%20ED%2014_5.pdf
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