The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim

In the past few years, numerous researches had been conducted on educational computer games. However, there is no clear evidence on whether educational computer game is applicable in Malaysian classroom. This research will explore on the effectiveness of educational computer games on students’ perfo...

Full description

Bibliographic Details
Main Author: Abdul Halim, Muhammad Aiman
Format: Student Project
Language:English
Published: Faculty of Education 2014
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/15667/1/PPb_MUHAMMAD%20AIMAN%20ABDUL%20HALIM%20ED%2014_5.PDF
_version_ 1796900257593819136
author Abdul Halim, Muhammad Aiman
author_facet Abdul Halim, Muhammad Aiman
author_sort Abdul Halim, Muhammad Aiman
collection UITM
description In the past few years, numerous researches had been conducted on educational computer games. However, there is no clear evidence on whether educational computer game is applicable in Malaysian classroom. This research will explore on the effectiveness of educational computer games on students’ performance in English grammar, specifically in the mastery of homonym, synonym and antonym. A total of 13 students from an urban secondary school had participated in this study, divided into two groups: treatment and control group. The educational computer game was developed by the researcher based on several software developmental models. The effectiveness of the computer game was tested through a pre-test and post-test, while students' level of motivation was measured using a questionnaire adapted from Keller's ARCS model of motivational design. This research found that the use of educational computer game in the classroom did not significantly improve students' performance and motivation.
first_indexed 2024-03-06T01:33:00Z
format Student Project
id oai:ir.uitm.edu.my:15667
institution Universiti Teknologi MARA
language English
last_indexed 2024-03-06T01:33:00Z
publishDate 2014
publisher Faculty of Education
record_format dspace
spelling oai:ir.uitm.edu.my:156672017-01-09T09:38:57Z https://ir.uitm.edu.my/id/eprint/15667/ The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim Abdul Halim, Muhammad Aiman Blended learning. Computer assisted instruction. Programmed instruction Audiovisual education. Audiovisual materials In the past few years, numerous researches had been conducted on educational computer games. However, there is no clear evidence on whether educational computer game is applicable in Malaysian classroom. This research will explore on the effectiveness of educational computer games on students’ performance in English grammar, specifically in the mastery of homonym, synonym and antonym. A total of 13 students from an urban secondary school had participated in this study, divided into two groups: treatment and control group. The educational computer game was developed by the researcher based on several software developmental models. The effectiveness of the computer game was tested through a pre-test and post-test, while students' level of motivation was measured using a questionnaire adapted from Keller's ARCS model of motivational design. This research found that the use of educational computer game in the classroom did not significantly improve students' performance and motivation. Faculty of Education 2014 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/15667/1/PPb_MUHAMMAD%20AIMAN%20ABDUL%20HALIM%20ED%2014_5.PDF The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim. (2014) [Student Project] <http://terminalib.uitm.edu.my/15667.pdf> (Unpublished)
spellingShingle Blended learning. Computer assisted instruction. Programmed instruction
Audiovisual education. Audiovisual materials
Abdul Halim, Muhammad Aiman
The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_full The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_fullStr The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_full_unstemmed The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_short The effect of computer game on students' grammar acquisition-a focus on homonym, synonym and antonym / Muhammad Aiman Abdul Halim
title_sort effect of computer game on students grammar acquisition a focus on homonym synonym and antonym muhammad aiman abdul halim
topic Blended learning. Computer assisted instruction. Programmed instruction
Audiovisual education. Audiovisual materials
url https://ir.uitm.edu.my/id/eprint/15667/1/PPb_MUHAMMAD%20AIMAN%20ABDUL%20HALIM%20ED%2014_5.PDF
work_keys_str_mv AT abdulhalimmuhammadaiman theeffectofcomputergameonstudentsgrammaracquisitionafocusonhomonymsynonymandantonymmuhammadaimanabdulhalim
AT abdulhalimmuhammadaiman effectofcomputergameonstudentsgrammaracquisitionafocusonhomonymsynonymandantonymmuhammadaimanabdulhalim