Mari Mengeja: Edisi Jawi

Nowadays, current education system does include Jawi such as inj-QAF programmed and Pendidikan Islam subject in school. However, from the researches and survey conducted, it is found that Jawi education in Malaysia is still taught using traditional ways such as using flash card and textbook, that ha...

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Main Authors: Zainon, Nur Fatin Izzatie, Saman, Fadhlina Izzah, Ahmad Affendy, Ahmad Haziq Aiman
Format: Conference or Workshop Item
Language:English
Published: 2020
Online Access:https://ir.uitm.edu.my/id/eprint/901/1/901.pdf
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author Zainon, Nur Fatin Izzatie
Saman, Fadhlina Izzah
Ahmad Affendy, Ahmad Haziq Aiman
author_facet Zainon, Nur Fatin Izzatie
Saman, Fadhlina Izzah
Ahmad Affendy, Ahmad Haziq Aiman
author_sort Zainon, Nur Fatin Izzatie
collection UITM
description Nowadays, current education system does include Jawi such as inj-QAF programmed and Pendidikan Islam subject in school. However, from the researches and survey conducted, it is found that Jawi education in Malaysia is still taught using traditional ways such as using flash card and textbook, that has less interactivity which causes student to have difficulty in maintaining their concentration. Learning Jawi in class is bound to limited time and learning Jawi words is cognitively complex due to the number of rules applied. The purpose of this project is to give an alternative learning material to those who are interested in learning Jawi by using game-based learning approach which implements game elements such as repetition, reward system and penalty in the gameplay. This project is built in mobile device which let people learn ubiquitously.This project uses Game Development Life Cycle (GDLC) model approach where it has six phases which are initiation, pre-production, production, testing, beta and release phase. Game Based Learning (GBL) model is used as the guide in developing the game concept to ensure that the game is developed in line with the learning Jawi intention despite it being a game. At the end of the project, the Game Based Learning application has been successfully developed. However, some future works have also been identified to further improve the game such as to add various avatars, adding multi-language function and making it available for multiplatform.
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spelling oai:ir.uitm.edu.my:9012020-11-21T06:23:09Z https://ir.uitm.edu.my/id/eprint/901/ Mari Mengeja: Edisi Jawi Zainon, Nur Fatin Izzatie Saman, Fadhlina Izzah Ahmad Affendy, Ahmad Haziq Aiman Nowadays, current education system does include Jawi such as inj-QAF programmed and Pendidikan Islam subject in school. However, from the researches and survey conducted, it is found that Jawi education in Malaysia is still taught using traditional ways such as using flash card and textbook, that has less interactivity which causes student to have difficulty in maintaining their concentration. Learning Jawi in class is bound to limited time and learning Jawi words is cognitively complex due to the number of rules applied. The purpose of this project is to give an alternative learning material to those who are interested in learning Jawi by using game-based learning approach which implements game elements such as repetition, reward system and penalty in the gameplay. This project is built in mobile device which let people learn ubiquitously.This project uses Game Development Life Cycle (GDLC) model approach where it has six phases which are initiation, pre-production, production, testing, beta and release phase. Game Based Learning (GBL) model is used as the guide in developing the game concept to ensure that the game is developed in line with the learning Jawi intention despite it being a game. At the end of the project, the Game Based Learning application has been successfully developed. However, some future works have also been identified to further improve the game such as to add various avatars, adding multi-language function and making it available for multiplatform. 2020-02 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/901/1/901.pdf Mari Mengeja: Edisi Jawi. (2020) In: International Jasin Multimedia & Computer Science Invention & Innovation Exhibition (3rd edition), 17-28 Feb 2020, UiTM Cawangan Melaka Kampus Jasin. https://jamcsiix.wixsite.com/home
spellingShingle Zainon, Nur Fatin Izzatie
Saman, Fadhlina Izzah
Ahmad Affendy, Ahmad Haziq Aiman
Mari Mengeja: Edisi Jawi
title Mari Mengeja: Edisi Jawi
title_full Mari Mengeja: Edisi Jawi
title_fullStr Mari Mengeja: Edisi Jawi
title_full_unstemmed Mari Mengeja: Edisi Jawi
title_short Mari Mengeja: Edisi Jawi
title_sort mari mengeja edisi jawi
url https://ir.uitm.edu.my/id/eprint/901/1/901.pdf
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AT samanfadhlinaizzah marimengejaedisijawi
AT ahmadaffendyahmadhaziqaiman marimengejaedisijawi