Artistic conundrums in the age of the virtual, the artificial and the non-fungible

This article, contributing to the exhibition catalogue for Malta Art & Design Week 2023 (MAD2023), is a response to the exhibition theme, which explores the dialogue between digital media and contemporary art practices, using the notion of video game as provocation. In the article, Jacek Ludwig...

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Bibliographic Details
Main Author: Scarso, Jacek Ludwig
Other Authors: Citro, Michele
Format: Book Section
Language:English
Published: Paguro Edizioni 2023
Subjects:
Online Access:https://repository.londonmet.ac.uk/8271/3/Artistic%20Conundrums%20in%20the%20Age%20of%20the%20Virtual%2C%20the%20Artificial%20and%20the%20Non-fungible%20-%20Jacek%20Ludwig%20Scarso%20.pdf
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author Scarso, Jacek Ludwig
author2 Citro, Michele
author_facet Citro, Michele
Scarso, Jacek Ludwig
author_sort Scarso, Jacek Ludwig
collection LMU
description This article, contributing to the exhibition catalogue for Malta Art & Design Week 2023 (MAD2023), is a response to the exhibition theme, which explores the dialogue between digital media and contemporary art practices, using the notion of video game as provocation. In the article, Jacek Ludwig Scarso looks at how forms such as virtual reality (VR), artificial intelligence (AI) and non-fungible tokens (NFT) are shaping the contemporary art world, both in terms of creative strategies employed, as well as in the broader economy of cultural production, the art market and its ideological implications. Drawing on his own performance/VR projects in collaboration with AVR London and Anise Gallery (Tate Modern and London Festival of Architecture), Scarso considers the paradox of a society that has never been more mediated, whilst consistently projected towards the “immediate”. In this contradictory context, whilst navigating the impact of global challenges, what is the role of the professional artist as we tread unknown terrains of artificial intelligence and an ever more ubiquitous notion of the Metaverse?
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spelling oai:repository.londonmet.ac.uk:82712023-12-18T10:16:21Z https://repository.londonmet.ac.uk/8271/ Artistic conundrums in the age of the virtual, the artificial and the non-fungible Scarso, Jacek Ludwig 000 Computer science, information & general works 700 The arts; fine & decorative arts 790 Recreational & performing arts This article, contributing to the exhibition catalogue for Malta Art & Design Week 2023 (MAD2023), is a response to the exhibition theme, which explores the dialogue between digital media and contemporary art practices, using the notion of video game as provocation. In the article, Jacek Ludwig Scarso looks at how forms such as virtual reality (VR), artificial intelligence (AI) and non-fungible tokens (NFT) are shaping the contemporary art world, both in terms of creative strategies employed, as well as in the broader economy of cultural production, the art market and its ideological implications. Drawing on his own performance/VR projects in collaboration with AVR London and Anise Gallery (Tate Modern and London Festival of Architecture), Scarso considers the paradox of a society that has never been more mediated, whilst consistently projected towards the “immediate”. In this contradictory context, whilst navigating the impact of global challenges, what is the role of the professional artist as we tread unknown terrains of artificial intelligence and an ever more ubiquitous notion of the Metaverse? Paguro Edizioni Citro, Michele 2023-02-01 Book Section PeerReviewed text en https://repository.londonmet.ac.uk/8271/3/Artistic%20Conundrums%20in%20the%20Age%20of%20the%20Virtual%2C%20the%20Artificial%20and%20the%20Non-fungible%20-%20Jacek%20Ludwig%20Scarso%20.pdf Scarso, Jacek Ludwig (2023) Artistic conundrums in the age of the virtual, the artificial and the non-fungible. In: The video game: how the digital revolution changes art. And vice versa. Paguro Edizioni, Mercato S. Severino (SA), Italy, pp. 18-23. ISBN 9791280259530 https://edizionipaguro.it/?g=Libri&goo=212
spellingShingle 000 Computer science, information & general works
700 The arts; fine & decorative arts
790 Recreational & performing arts
Scarso, Jacek Ludwig
Artistic conundrums in the age of the virtual, the artificial and the non-fungible
title Artistic conundrums in the age of the virtual, the artificial and the non-fungible
title_full Artistic conundrums in the age of the virtual, the artificial and the non-fungible
title_fullStr Artistic conundrums in the age of the virtual, the artificial and the non-fungible
title_full_unstemmed Artistic conundrums in the age of the virtual, the artificial and the non-fungible
title_short Artistic conundrums in the age of the virtual, the artificial and the non-fungible
title_sort artistic conundrums in the age of the virtual the artificial and the non fungible
topic 000 Computer science, information & general works
700 The arts; fine & decorative arts
790 Recreational & performing arts
url https://repository.londonmet.ac.uk/8271/3/Artistic%20Conundrums%20in%20the%20Age%20of%20the%20Virtual%2C%20the%20Artificial%20and%20the%20Non-fungible%20-%20Jacek%20Ludwig%20Scarso%20.pdf
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