Creative use of OpenAI in education: case studies from game development

Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text editing and help with problem-solving. We rev...

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Main Authors: French, Fiona, Levi, David, Maczo, Csaba, Simonaityte, Aiste, Triantafyllidis, Stefanos, Varga, Gergo
Format: Article
Language:English
Published: MDPI 2023
Subjects:
Online Access:https://repository.londonmet.ac.uk/8701/2/mti-07-00081-v2.pdf
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author French, Fiona
Levi, David
Maczo, Csaba
Simonaityte, Aiste
Triantafyllidis, Stefanos
Varga, Gergo
author_facet French, Fiona
Levi, David
Maczo, Csaba
Simonaityte, Aiste
Triantafyllidis, Stefanos
Varga, Gergo
author_sort French, Fiona
collection LMU
description Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text editing and help with problem-solving. We review contemporary perspectives on the value of AI as a tool in an educational context and describe our recent research with undergraduate students, discussing why and how we integrated OpenAI tools ChatGPT and Dall-E into the curriculum during the 2022–2023 academic year. A small cohort of games programming students in the School of Computing and Digital Media at London Metropolitan University was given a research and development assignment that explicitly required them to engage with OpenAI. They were tasked with evaluating OpenAI tools in the context of game development, demonstrating a working solution and reporting on their findings. We present five case studies that showcase some of the outputs from the students and we discuss their work. This mode of assessment was both productive and popular, mapping to students’ interests and helping to refine their skills in programming, problem-solving, critical reflection and exploratory design.
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spelling oai:repository.londonmet.ac.uk:87012023-08-21T10:06:15Z http://repository.londonmet.ac.uk/8701/ Creative use of OpenAI in education: case studies from game development French, Fiona Levi, David Maczo, Csaba Simonaityte, Aiste Triantafyllidis, Stefanos Varga, Gergo 000 Computer science, information & general works 370 Education 600 Technology Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text editing and help with problem-solving. We review contemporary perspectives on the value of AI as a tool in an educational context and describe our recent research with undergraduate students, discussing why and how we integrated OpenAI tools ChatGPT and Dall-E into the curriculum during the 2022–2023 academic year. A small cohort of games programming students in the School of Computing and Digital Media at London Metropolitan University was given a research and development assignment that explicitly required them to engage with OpenAI. They were tasked with evaluating OpenAI tools in the context of game development, demonstrating a working solution and reporting on their findings. We present five case studies that showcase some of the outputs from the students and we discuss their work. This mode of assessment was both productive and popular, mapping to students’ interests and helping to refine their skills in programming, problem-solving, critical reflection and exploratory design. MDPI 2023-08-18 Article PeerReviewed text en cc_by_4 https://repository.londonmet.ac.uk/8701/2/mti-07-00081-v2.pdf French, Fiona, Levi, David, Maczo, Csaba, Simonaityte, Aiste, Triantafyllidis, Stefanos and Varga, Gergo (2023) Creative use of OpenAI in education: case studies from game development. Multimodal Technologies and Interaction, 7 (8). p. 81. ISSN 2414-4088 https://doi.org/10.3390/mti7080081 10.3390/mti7080081
spellingShingle 000 Computer science, information & general works
370 Education
600 Technology
French, Fiona
Levi, David
Maczo, Csaba
Simonaityte, Aiste
Triantafyllidis, Stefanos
Varga, Gergo
Creative use of OpenAI in education: case studies from game development
title Creative use of OpenAI in education: case studies from game development
title_full Creative use of OpenAI in education: case studies from game development
title_fullStr Creative use of OpenAI in education: case studies from game development
title_full_unstemmed Creative use of OpenAI in education: case studies from game development
title_short Creative use of OpenAI in education: case studies from game development
title_sort creative use of openai in education case studies from game development
topic 000 Computer science, information & general works
370 Education
600 Technology
url https://repository.londonmet.ac.uk/8701/2/mti-07-00081-v2.pdf
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