Logarithmic query complexity for approximate Nash computation in large games

We investigate the problem of equilibrium computation for “large” n-player games where each player has two pure strategies. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we assume that a player...

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Main Authors: Goldberg, P, Marmolejo Cossio, F, Wu, Z
Format: Conference item
Published: Springer, Berlin, Heidelberg 2016
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author Goldberg, P
Marmolejo Cossio, F
Wu, Z
author_facet Goldberg, P
Marmolejo Cossio, F
Wu, Z
author_sort Goldberg, P
collection OXFORD
description We investigate the problem of equilibrium computation for “large” n-player games where each player has two pure strategies. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we assume that a player can change another player’s payoff by at most 1 n by changing her strategy. We study algorithms having query access to the game’s payoff function, aiming to find ε-Nash equilibria. We seek algorithms that obtain ε as small as possible, in time polynomial in n. Our main result is a randomised algorithm that achieves ε approaching 1 8 in a completely uncoupled setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. O(log n) rounds/queries are required. We also show how to obtain a slight improvement over 1 8 , by introducing a small amount of communication between the players.
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spelling oxford-uuid:0a1744a2-6139-4c87-a408-5452f764dcc82022-03-26T09:21:53ZLogarithmic query complexity for approximate Nash computation in large gamesConference itemhttp://purl.org/coar/resource_type/c_5794uuid:0a1744a2-6139-4c87-a408-5452f764dcc8Symplectic Elements at OxfordSpringer, Berlin, Heidelberg2016Goldberg, PMarmolejo Cossio, FWu, ZWe investigate the problem of equilibrium computation for “large” n-player games where each player has two pure strategies. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we assume that a player can change another player’s payoff by at most 1 n by changing her strategy. We study algorithms having query access to the game’s payoff function, aiming to find ε-Nash equilibria. We seek algorithms that obtain ε as small as possible, in time polynomial in n. Our main result is a randomised algorithm that achieves ε approaching 1 8 in a completely uncoupled setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. O(log n) rounds/queries are required. We also show how to obtain a slight improvement over 1 8 , by introducing a small amount of communication between the players.
spellingShingle Goldberg, P
Marmolejo Cossio, F
Wu, Z
Logarithmic query complexity for approximate Nash computation in large games
title Logarithmic query complexity for approximate Nash computation in large games
title_full Logarithmic query complexity for approximate Nash computation in large games
title_fullStr Logarithmic query complexity for approximate Nash computation in large games
title_full_unstemmed Logarithmic query complexity for approximate Nash computation in large games
title_short Logarithmic query complexity for approximate Nash computation in large games
title_sort logarithmic query complexity for approximate nash computation in large games
work_keys_str_mv AT goldbergp logarithmicquerycomplexityforapproximatenashcomputationinlargegames
AT marmolejocossiof logarithmicquerycomplexityforapproximatenashcomputationinlargegames
AT wuz logarithmicquerycomplexityforapproximatenashcomputationinlargegames