Real-time, fast radio transient searches with GPU de-dispersion

The identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as $\mathcal{O}(N^3)$. For this reason, survey data are generally processed offline, using high-performance computing architectures...

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Main Authors: Magro, A, Karastergiou, A, Salvini, S, Mort, B, Dulwich, F, Adami, K
Format: Journal article
Published: 2011
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author Magro, A
Karastergiou, A
Salvini, S
Mort, B
Dulwich, F
Adami, K
author_facet Magro, A
Karastergiou, A
Salvini, S
Mort, B
Dulwich, F
Adami, K
author_sort Magro, A
collection OXFORD
description The identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as $\mathcal{O}(N^3)$. For this reason, survey data are generally processed offline, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units have been extensively used for numerical analysis and scientific simulations, especially after the introduction of new high-level application programming interfaces. Here we show how GPUs can be used for fast transient discovery in real-time. We present a solution to the problem of de-dispersion, providing performance comparisons with a typical computing machine and traditional pulsar processing software. We describe the architecture of a real-time, GPU-based transient search machine. In terms of performance, our GPU solution provides a speed-up factor of between 50 and 200, depending on the parameters of the search.
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institution University of Oxford
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spelling oxford-uuid:1388fb79-aa29-4a9c-be93-6c0ea0055c282022-03-26T10:14:24ZReal-time, fast radio transient searches with GPU de-dispersionJournal articlehttp://purl.org/coar/resource_type/c_dcae04bcuuid:1388fb79-aa29-4a9c-be93-6c0ea0055c28Symplectic Elements at Oxford2011Magro, AKarastergiou, ASalvini, SMort, BDulwich, FAdami, KThe identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as $\mathcal{O}(N^3)$. For this reason, survey data are generally processed offline, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units have been extensively used for numerical analysis and scientific simulations, especially after the introduction of new high-level application programming interfaces. Here we show how GPUs can be used for fast transient discovery in real-time. We present a solution to the problem of de-dispersion, providing performance comparisons with a typical computing machine and traditional pulsar processing software. We describe the architecture of a real-time, GPU-based transient search machine. In terms of performance, our GPU solution provides a speed-up factor of between 50 and 200, depending on the parameters of the search.
spellingShingle Magro, A
Karastergiou, A
Salvini, S
Mort, B
Dulwich, F
Adami, K
Real-time, fast radio transient searches with GPU de-dispersion
title Real-time, fast radio transient searches with GPU de-dispersion
title_full Real-time, fast radio transient searches with GPU de-dispersion
title_fullStr Real-time, fast radio transient searches with GPU de-dispersion
title_full_unstemmed Real-time, fast radio transient searches with GPU de-dispersion
title_short Real-time, fast radio transient searches with GPU de-dispersion
title_sort real time fast radio transient searches with gpu de dispersion
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