Towards a Situation-Aware Architecture for the Wisdom Web of Things

Computers are getting smaller, cheaper, faster, with lower power requirements, more memory capacity, better connectivity, and are increasingly distributed. Accordingly, smartphones became more of a commodity worldwide, and the use of smartphones as a platform for ubiquitous computing is promising. N...

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Bibliographic Details
Main Authors: Eguchi, A, Nguyen, H, Thompson, C, Deneke, W
Other Authors: Zhong, N
Format: Book section
Published: Springer International Publishing 2016
Description
Summary:Computers are getting smaller, cheaper, faster, with lower power requirements, more memory capacity, better connectivity, and are increasingly distributed. Accordingly, smartphones became more of a commodity worldwide, and the use of smartphones as a platform for ubiquitous computing is promising. Nevertheless, we still lack much of the architecture and service infrastructure we will need to transition computers to become situation aware to a similar extent that humans are. Our Everything is Alive (EiA) project illustrates an integrated approach to fill in the void with a broad scope of works encompassing Ubiquitous Intelligence (RFID, spatial searchbot, etc.), Cyber-Individual (virtual world, 3D modeling, etc.), Brain Informatics (psychological experiments, computational neuroscience, etc.), and Web Intelligence (ontology, workflow, etc.). In this chapter, we describe the vision and architecture for a future where smart real-world objects dynamically discover and interact with other real or virtual objects, humans or virtual humans. We also discuss how the vision in EiA fits into a seamless data cycle like the one proposed in the Wisdom Web of Things (W2T), where data circulate through things, data, information, knowledge, wisdom, services, and humans. Various open research issues related to internal computer representations needed to model real or virtual worlds are identified, and challenges of using those representations to generate visualizations in a virtual world and of ``parsing'' the real world to recognize and record these data structures are also discussed. (Received: 21 November 2013)