Time spent gaming, device type, addiction scores, and well-being of adolescent english gamers in the 2021 Oxwell survey: latent profile analysis
<p><strong>Background:</strong> The shift in the last decades to screen-based and increasingly web-based gaming activity has raised concerns about its impact on the development of children and adolescents. Despite decades of research into gaming and related psychosocial effects, th...
Үндсэн зохиолчид: | Skripkauskaite, S, Fazel, M |
---|---|
Бусад зохиолчид: | The OxWell Study Team |
Формат: | Journal article |
Хэл сонгох: | English |
Хэвлэсэн: |
JMIR Publications
2022
|
Ижил төстэй зүйлс
Ижил төстэй зүйлс
-
Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis
-н: Simona Skripkauskaite, зэрэг
Хэвлэсэн: (2022-11-01) -
Study protocol: the OxWell school survey investigating social, emotional and behavioural factors associated with mental health and well-being
-н: Andrea Cipriani, зэрэг
Хэвлэсэн: (2021-12-01) -
Study protocol: The OxWell annual school survey investigating social, emotional and behavioural factors associated with mental health and wellbeing
-н: Mansfield, K, зэрэг
Хэвлэсэн: (2021) -
The role of social motivation and sociability of gamers in online game addiction
-н: Lukas Blinka, зэрэг
Хэвлэсэн: (2014-07-01) -
Gaming motivation and well-being among Norwegian adult gamers: the role of gender and disability
-н: Beate W. Hygen, зэрэг
Хэвлэсэн: (2024-04-01)